[
  {
    "id": "S01",
    "name": "青石镇·义庄与街市",
    "primary": true,
    "summary": "青石镇是主角的『根』，全剧从这里启程也在这里收束：街市烟火与义庄死亡同住一条街，说书人年年讲剑仙旧事，腊肉、账本、桃梅与墓碑都是人间的分量。设计意图是做出『最普通的温暖人间』——白天有烟火气，夜里藏着身世秘密；越平凡，焚镇、白发归乡与三百笼包子的余味越重。",
    "anchors": [
      { "name": "镇口老槐树与说书摊", "desc": "街口一棵粗老槐树，树下旧木桌、一只豁口茶碗与一方醒木，摊前石阶被踩磨得发亮" },
      { "name": "义庄黑漆大门", "desc": "门楣低矮，黑漆门板起皮露木纹，门旁悬两盏褪色白灯笼，门槛被磨出凹弧" },
      { "name": "劈柴木墩与柴垛", "desc": "院中半人高木墩，墩面纵横劈痕，四周齐腰码着松木柴，墩边落一层木屑" },
      { "name": "藏帕旧木柜", "desc": "偏屋墙角老木柜，柜门脱漆、合页锈蚀，柜底隔板下有一块可掀起的暗板" },
      { "name": "并排梅树", "desc": "义庄侧墙外白梅红梅两株相邻，花期同开，树下泥地踩出一条小径" }
    ],
    "lighting": [
      { "state": "白昼春阳", "prompt": "Bright spring daylight over an ancient Chinese cultivation-era market town, empty street with no people: warm sun on grey-tiled roofs, dappled locust shade on worn cobbles, a mourning hall with peeling black doors and faded white lanterns, stacked firewood in the courtyard, twin plum trees with white and red blossoms, dust motes drifting in light shafts" },
      { "state": "夜雾", "prompt": "Deep night in an ancient Chinese cultivation-era market town, empty street with no people: thin mist creeping along the cobbled corner, pale moonlight, a single dim lantern glow at the mourning hall doorway, dark masses of rooftops and the old locust tree, silent and still" }
    ],
    "image": {
      "prompt": "Ancient Chinese cultivation-era market town in bright spring daylight, empty scene, no people: a worn cobbled lane between low grey-tiled houses, an old locust tree at the street corner with a storyteller low wooden table, stool and brass gavel beneath it, a mourning hall with peeling black-lacquered double doors and two faded white lanterns, inside the courtyard a tall worn chopping block ringed by stacked firewood, an old cabinet with chipped paint and rusted hinges against the inner wall, twin plum trees with white and red blossoms blooming side by side beyond the wall, dust motes in light shafts, weathered wood, distant hills in morning haze",
      "negativePrompt": "people, human figures, characters, crowds, silhouettes of people, plastic CG look, oversaturated colours, sterile showroom cleanliness, warped perspective, melted geometry, floating objects, text, watermark, signature",
      "sheet": "16:9 environment concept art sheet for an ancient Chinese cultivation-era market town and funeral parlor. Master view on the upper left, about 72 percent of the width and 70 percent of the height: the standard spring-daylight view of the street — the old locust tree and storyteller table, the peeling black-lacquered mourning hall doors with faded white lanterns, the courtyard chopping block and firewood, the old cabinet, the twin plum trees with white and red blossoms. A right column of two stacked detail panels and a bottom row of three detail panels form an L-shaped border around the master view, separated by thin lines. Top right detail panel: the storyteller worn wooden table, a chipped tea bowl and a brass gavel under the locust tree. Middle right detail panel: the peeling black-lacquered double doors of the mourning hall and the two faded white lanterns. Bottom left detail panel: the worn chopping block and the stacked firewood in the courtyard. Bottom center detail panel: the chipped old cabinet with rusted hinges and its hidden bottom board. Bottom right detail panel: the white and red plum blossoms blooming side by side. Every detail panel is a cropped magnification of the same space shown in the master view; nothing invented that is not present in the master view. THE SPACE MUST BE IDENTICAL ACROSS ALL PANELS. Absolutely no people anywhere. Semi-realistic environment concept art, painterly rendering with visible brush texture, grounded architectural perspective, cinematic depth. Weathered, lived-in materials: chipped paint, water stains, patina on metal, worn wood grain, dust in corners and light shafts; fabric and paper props show creases and age; nothing looks factory-new. Atmospheric depth with haze or volumetric light where the space allows",
      "tags": ["semi-realistic", "environment sheet", "painterly", "weathered materials", "cinematic", "ancient chinese town"]
    },
    "usage": {
      "episodes": [1, 2, 15, 17, 37, 38, 39, 41, 42, 43, 44, 45],
      "beats": ["觉醒", "虐", "宣言", "反转", "甜", "传承", "情感兑现", "主题收束"]
    }
  },
  {
    "id": "S02",
    "name": "玄霄剑宗（杂役院/演武场/剑庐）",
    "primary": true,
    "summary": "玄霄剑宗是『门』：杂役院用劈柴教凡骨练心，演武场的哄笑与三剑打脸在此轮番上演，剑庐静室藏着师承与守护的转折。三块空间同宗不同质——杂役院低矮有烟火，演武场开阔带威仪，剑庐小而静、剑意内敛；山巅白云与长石阶把仙门与凡骨的距离拉得很远。",
    "anchors": [
      { "name": "杂役院劈柴石墩", "desc": "院中央青石墩，墩面凹出深痕，周围柴垛齐腰高，墙根立水缸与扁担" },
      { "name": "演武场青石高台", "desc": "演武场正中一方青石比武台，台面密布剑痕，四角立矮石柱" },
      { "name": "演武场石栏与剑幡", "desc": "高台外三层石栏看台，栏间插玄色剑幡，幡面垂旧" },
      { "name": "剑庐旧木门", "desc": "崖边小木屋，木门包浆发亮，门楣挂一柄锈铁剑当匾" },
      { "name": "剑庐静室剑架", "desc": "室内临窗乌木剑架，架上一柄带穗长剑，架旁蒲团与矮几、茶盏" }
    ],
    "lighting": [
      { "state": "白昼演武", "prompt": "Bright mountain daylight over an ancient Chinese cultivation sect, empty scene with no people: white clouds over grey-tiled ridge roofs, sunlight raking across a blue-grey stone dueling platform scarred by sword cuts, stone-railed spectator stands with black banners, a worn chopping stone and stacked firewood in the servants compound, a small weathered sword hut on the cliffside" },
      { "state": "夜困大阵", "prompt": "Night at an ancient Chinese cultivation sect, empty scene with no people: cold blue moonlight, a vast glowing protective formation washing pale light over stone steps and the closed mountain gate, thin fog drifting between pillars, deep shadows" }
    ],
    "image": {
      "prompt": "Ancient Chinese cultivation-era immortal sect on a high mountain, empty scene, no people: a training ground with a blue-grey stone dueling platform scarred by sword cuts, three tiers of stone-railed spectator stands with black sect banners, in the foreground a servants compound with a worn chopping stone, stacked firewood, water vats and carrying poles along the wall, a small weathered sword hut on the cliffside behind with a rusted iron sword hung over its polished wooden door, white clouds below the ridge, bright mountain daylight",
      "negativePrompt": "people, human figures, characters, crowds, silhouettes of people, plastic CG look, oversaturated colours, sterile showroom cleanliness, warped perspective, melted geometry, floating objects, text, watermark, signature",
      "sheet": "16:9 environment concept art sheet for an ancient Chinese cultivation-era immortal sect. Master view on the upper left, about 72 percent of the width and 70 percent of the height: the standard daylight view of the training ground — the sword-scarred blue-grey stone dueling platform, the stone-railed stands with black banners, the servants compound with chopping stone and firewood, the small sword hut on the cliffside. A right column of two stacked detail panels and a bottom row of three detail panels form an L-shaped border around the master view, separated by thin lines. Top right detail panel: the worn chopping stone and stacked firewood in the servants compound. Middle right detail panel: the sword-scarred surface of the blue-grey dueling platform. Bottom left detail panel: the stone-railed spectator stands with a black sect banner. Bottom center detail panel: the polished wooden door of the sword hut with a rusted iron sword hung above. Bottom right detail panel: the dark wooden sword rack by the window with a long tasselled sword, a cushion and a low tea table. Every detail panel is a cropped magnification of the same space shown in the master view; nothing invented that is not present in the master view. THE SPACE MUST BE IDENTICAL ACROSS ALL PANELS. Absolutely no people anywhere. Semi-realistic environment concept art, painterly rendering with visible brush texture, grounded architectural perspective, cinematic depth. Weathered, lived-in materials: chipped paint, water stains, patina on metal, worn wood grain, dust in corners and light shafts; fabric and paper props show creases and age; nothing looks factory-new. Atmospheric depth with haze or volumetric light where the space allows",
      "tags": ["semi-realistic", "environment sheet", "painterly", "weathered materials", "cinematic", "cultivation sect"]
    },
    "usage": {
      "episodes": [3, 4, 5, 6, 7, 10, 11, 12, 13, 23, 24, 42],
      "beats": ["身份揭破", "打脸", "逆袭", "师承", "虐", "反转"]
    }
  },
  {
    "id": "S03",
    "name": "云梦泽·灵峰秘境",
    "primary": true,
    "summary": "云梦泽·灵峰秘境是主角第一次走进仙途的野性深处：雾锁大泽、孤峰刺破天光，密林杀机与灵药同生，山腹洞穴的青石碑藏着身世与封印的钥匙。设计意图是『美而危险』——湿润雾气与古藤堆出秘境感，冷青石碑是全场的视觉焦点，夜里篝火是这片险地唯一的暖。",
    "anchors": [
      { "name": "青石碑", "desc": "山腹洞穴深处半人高青石碑，碑面凹槽呈圆玉轮廓，碑脚生青苔" },
      { "name": "灵峰孤崖", "desc": "泽心陡峭石峰刺出雾海，峰腰缠古藤，峰顶裂一线天光" },
      { "name": "雾中芦苇荡", "desc": "泽面大片芦苇与荇草浮在水雾里，浅滩露黑泥与老树根" },
      { "name": "古藤密林", "desc": "岸边老林，合抱粗树干垂满藤萝，林下腐叶与白色小菌" },
      { "name": "洞壁钟乳", "desc": "山腹洞穴湿滑石壁，钟乳垂珠，石板接缝渗水" }
    ],
    "lighting": [
      { "state": "泽雾白昼", "prompt": "Pale misty daylight over an ancient Chinese cultivation-era marsh, empty scene with no people: diffuse light through thick fog, a lone sheer stone peak rising above reed beds, volumetric haze, damp grey-green palette, wet stones and a dark cave mouth in the foreground" },
      { "state": "夜营篝火", "prompt": "Night at an ancient Chinese cultivation-era marsh camp, empty scene with no people: a small campfire casting warm orange light on wet stones and reed shadows, deep blue darkness and drifting fog beyond the firelight" }
    ],
    "image": {
      "prompt": "Ancient Chinese cultivation-era marsh wilderness, empty scene, no people: a vast misty wetland with dense reed beds and floating water plants, a lone sheer stone peak rising out of the fog in the distance, a bank of ancient forest hung with thick vines, a dark cave mouth in the hillside where a mossy blue-grey stele with a round-jade-shaped recess stands on wet stone, dripping stalactites inside, pale diffuse daylight and volumetric haze",
      "negativePrompt": "people, human figures, characters, crowds, silhouettes of people, plastic CG look, oversaturated colours, sterile showroom cleanliness, warped perspective, melted geometry, floating objects, text, watermark, signature",
      "sheet": "16:9 environment concept art sheet for an ancient Chinese cultivation-era misty marsh wilderness. Master view on the upper left, about 72 percent of the width and 70 percent of the height: the standard misty-daylight view of the marsh — the reed beds, the lone stone peak in the fog, the vine-hung ancient forest, the dark cave mouth with the mossy blue-grey stele. A right column of two stacked detail panels and a bottom row of three detail panels form an L-shaped border around the master view, separated by thin lines. Top right detail panel: the mossy blue-grey stele with its round-jade-shaped recess on the cave floor. Middle right detail panel: the sheer stone peak rising above the mist with vines around its waist. Bottom left detail panel: the reed beds and floating water plants in the fog. Bottom center detail panel: the vine-hung trunks of the ancient forest with fallen leaves and white fungi. Bottom right detail panel: the wet cave wall with dripping stalactites. Every detail panel is a cropped magnification of the same space shown in the master view; nothing invented that is not present in the master view. THE SPACE MUST BE IDENTICAL ACROSS ALL PANELS. Absolutely no people anywhere. Semi-realistic environment concept art, painterly rendering with visible brush texture, grounded architectural perspective, cinematic depth. Weathered, lived-in materials: chipped paint, water stains, patina on metal, worn wood grain, dust in corners and light shafts; fabric and paper props show creases and age; nothing looks factory-new. Atmospheric depth with haze or volumetric light where the space allows",
      "tags": ["semi-realistic", "environment sheet", "painterly", "weathered materials", "cinematic", "misty marsh"]
    },
    "usage": {
      "episodes": [8, 9, 10, 11],
      "beats": ["高光战斗", "身份揭破", "虐"]
    }
  },
  {
    "id": "S04",
    "name": "黑水城·赌坊与城外",
    "primary": false,
    "summary": "黑水城是魔道腹地，一集之内完成越阶反杀的黑城：街巷暗得像埋着刀，赌坊门脸金玉其外，地下石室却以凡人炼魂。设计意图是『金玉其外的恶』——临河街市挂红灯笼招客，石室冰冷腥暗；独立成景但自带两层空间，街景定城的气质，石室定戏的压迫。",
    "anchors": [
      { "name": "黑水河码头石阶", "desc": "城边河水墨黑，石砌码头台阶湿滑，拴船铁环锈蚀" },
      { "name": "富贵赌坊门脸", "desc": "临街三层木楼，门楣悬黑底金漆匾额，檐下垂两盏红灯笼，门板漆皮剥落" },
      { "name": "赌坊大堂赌桌", "desc": "一楼乌木赌桌成排，桌沿包浆磨亮，梁下油灯盏盏" },
      { "name": "石室炼魂阵", "desc": "地下石室地面圆形阵纹，沟槽凝暗红痕迹，四角立黑石柱" },
      { "name": "囚笼铁栏", "desc": "石室一侧整排铁笼，粗黑铁栏，笼门挂锈锁链" }
    ],
    "lighting": [
      { "state": "夜街暗火", "prompt": "Dark night street of an ancient Chinese cultivation-era black-market town, empty street with no people: inky black river reflecting a few red lanterns, dim oil lamps behind latticed windows of a three-storey wooden gambling den, wet cobbles, heavy shadows and low haze" },
      { "state": "石室昏灯", "prompt": "Underground stone chamber in an ancient Chinese cultivation-era town, empty scene with no people: a single dim oil lamp, faint red-glowing ritual lines carved into the stone floor, cold damp stone walls, rows of iron cages in shadow" }
    ],
    "image": {
      "prompt": "Ancient Chinese cultivation-era black-market river town at night, empty scene, no people: a narrow cobbled street beside an inky black river, wet stone dock steps with rusted iron mooring rings, a three-storey wooden gambling den with peeling lacquer and a faded signboard over the door, dim oil lamps behind latticed windows, two red lanterns under the eaves, red light reflecting on wet cobbles, heavy shadows and low haze",
      "negativePrompt": "people, human figures, characters, crowds, silhouettes of people, plastic CG look, oversaturated colours, sterile showroom cleanliness, warped perspective, melted geometry, floating objects, text, watermark, signature",
      "sheet": "16:9 environment concept art sheet for an ancient Chinese cultivation-era black-market river town. Master view on the upper left, about 72 percent of the width and 70 percent of the height: the standard night view of the street — the inky river, the stone dock steps, the three-storey gambling den with red lanterns and dim oil lamps. A right column of two stacked detail panels and a bottom row of three detail panels form an L-shaped border around the master view, separated by thin lines. Top right detail panel: the wet stone dock steps with rusted iron mooring rings by the black river. Middle right detail panel: the faded signboard and peeling lacquer of the gambling den facade. Bottom left detail panel: the rows of worn dark-wood gambling tables and hanging oil lamps inside the den. Bottom center detail panel: the circular ritual lines carved into the stone floor of the underground chamber. Bottom right detail panel: the row of iron cages with rusted chains in the stone chamber. Every detail panel is a cropped magnification of the same space shown in the master view; nothing invented that is not present in the master view. THE SPACE MUST BE IDENTICAL ACROSS ALL PANELS. Absolutely no people anywhere. Semi-realistic environment concept art, painterly rendering with visible brush texture, grounded architectural perspective, cinematic depth. Weathered, lived-in materials: chipped paint, water stains, patina on metal, worn wood grain, dust in corners and light shafts; fabric and paper props show creases and age; nothing looks factory-new. Atmospheric depth with haze or volumetric light where the space allows",
      "tags": ["semi-realistic", "environment sheet", "painterly", "weathered materials", "cinematic", "dark night town"]
    },
    "seedNote": "outline 的复用方案：黑水城街景暗室布光，赌坊石室复用同一街区换内景陈设——考虑做成某个主场景的变体（variantOf + changes）",
    "usage": {
      "episodes": [14],
      "beats": ["逆袭"]
    }
  }
]
