[
  {
    "id": "S05",
    "name": "雁回关城头",
    "primary": true,
    "summary": "边关最险的一道门。血朝大军围关七日，这座城头被打烂又立住——犬牙缺口、断矛、箭簇密布的木柱，都是脊梁被反复敲打过的证据。少年在这里接过旧剑，也在这里以一剑断帅旗。空间的气质是悲壮与燃：粗粝、染血、却始终挺立。",
    "anchors": [
      {
        "name": "犬牙缺口雉堞",
        "desc": "城头外侧雉堞被攻城石砸出多个豁口，缺口边缘崩裂成犬牙状，露出青灰色夯土与焦黑灼痕"
      },
      {
        "name": "断矛圆石堆",
        "desc": "垛口内侧堆着碗口大的圆石和数十根断矛，石面沾着干涸发黑的旧血渍"
      },
      {
        "name": "箭簇密布的木柱",
        "desc": "城楼正面木柱钉满断箭镞，柱身刀痕入木，靠近地面处有一道暗红血渍"
      },
      {
        "name": "卷焦的玄色战旗",
        "desc": "旗杆上玄色战旗被风撕成几缕、旗边焦卷，缺了一角，仍在城头猎猎作响"
      },
      {
        "name": "石板上的笔直剑痕",
        "desc": "城头石板上一道从垛口直贯城楼门的深剑痕，边缘泛白、无分岔，像一条脊梁线"
      }
    ],
    "lighting": [
      {
        "state": "白昼鏖战",
        "prompt": "harsh white daylight over the battle-worn wall top of an ancient Chinese frontier pass in the cultivation era, dust haze and thin smoke drifting across the parapet, broken crenellations casting hard short shadows, arrow-studded wooden pillars, scorched tattered black banner, bright overcast sky with a pale sun disc, volumetric dust shafts, wide cinematic establishing angle; empty scene, no people"
      },
      {
        "state": "血暮残阳",
        "prompt": "blood-red sunset after the siege, low warm sun raking across the worn flagstones of an ancient Chinese frontier pass wall top in the cultivation era, long shadows from broken crenellations and the timber gate tower, tattered black banner silhouetted against the orange-red sky, embers and smoke wisps rising from the outer rampart, cool blue shadow pooling in sheltered corners; empty scene, no people"
      }
    ],
    "image": {
      "prompt": "Empty wide establishing view of the battered wall top of an ancient Chinese frontier fortress pass in the cultivation era, overlooking a vast dusty plain beyond the outer rampart; broken dog-tooth crenellations along the parapet, heaps of round stone ammunition and broken spears stacked inside the battlements, a timber gate tower whose pillars bristle with arrowheads and deep blade cuts, a scorched tattered black war banner streaming from the flagpole, a single straight deep sword scar cutting across the flagstone deck from parapet to tower door; harsh white daylight with dust haze, weathered grey stone, charred timber, splintered wood, faded bloodstains on the stones; empty scene, no people, no characters, no crowds",
      "negativePrompt": "people, human figures, characters, crowds, silhouettes of people, plastic CG look, oversaturated colours, sterile showroom cleanliness, warped perspective, melted geometry, floating objects, text, watermark, signature",
      "sheet": "Environment model sheet on ONE 16:9 landscape canvas. Layout: a large master view in the upper-left area, about 72% of the canvas width and 70% of the height, showing the standard establishing angle of the battle-worn wall top of an ancient Chinese frontier pass in the cultivation era, lit by the first lighting state 'harsh white daylight': broken dog-tooth crenellations, heaps of round stone ammunition and broken spears, arrow-studded timber gate tower, scorched tattered black banner, a straight deep sword scar across the flagstones, dusty plain beyond the wall. Along the right edge, a vertical column of two detail cells; along the bottom, a row of three detail cells; all five detail cells are magnified crops of consistency anchors taken from the master view: the dog-tooth broken crenellation with charred edge, the stone pile with dried bloodstains, the arrow-studded pillar with blade cuts, the torn scorched banner, the straight deep sword scar. Nothing invented that is not present in the master view. THE SPACE MUST BE IDENTICAL ACROSS ALL PANELS. Absolutely no people anywhere, no characters, no crowds. Semi-realistic environment concept art, painterly rendering with visible brush texture, grounded architectural perspective, cinematic depth. Weathered, lived-in materials: chipped paint, water stains, patina on metal, worn wood grain, dust in corners and light shafts; fabric and paper props show creases and age; nothing looks factory-new. Atmospheric depth with haze or volumetric light where the space allows",
      "tags": [
        "semi-realistic",
        "environment sheet",
        "painterly",
        "battle-worn fortress",
        "weathered materials",
        "cinematic"
      ]
    },
    "usage": {
      "episodes": [
        20,
        21,
        22
      ],
      "beats": [
        "传承",
        "燃"
      ]
    }
  },
  {
    "id": "S06",
    "name": "魔渊·封印台与地宫",
    "primary": true,
    "summary": "天与地的接缝，全剧最重的一个『坑』。地宫像一口倒扣的深井，封印台是井底的心脏，金色光幕把魔渊死死压住——光幕之下是深渊的呼吸。这里发生全剧最大的牺牲与守护：合璧、裂玉、挡掌、三剑并插、以身为薪。要神圣与恐怖并存的临界感：金光越亮，裂纹越深。",
    "anchors": [
      {
        "name": "圆玉凹槽",
        "desc": "封印台台面正中的圆形凹槽，槽沿刻一圈细密符文，槽底有金色熔灼痕，槽形恰容两半圆玉合璧"
      },
      {
        "name": "蛛裂金光幕",
        "desc": "罩住渊口的金色光幕，表面密布蛛网状裂纹，裂纹里渗出青黑色魔气"
      },
      {
        "name": "三柄并插旧剑",
        "desc": "封印台前地上三柄剑并排插立，剑身斑驳、剑穗褪色，其中一柄剑刃有崩口"
      },
      {
        "name": "环形沉降石阶",
        "desc": "封印台外围向下沉降的三层环形石阶，石阶表面磨得发亮、缝里积着灰"
      },
      {
        "name": "嵌链石锁",
        "desc": "石阶与台基间数条粗铁链嵌入石缝，锈迹斑斑，链环上结着黑色晶簇"
      }
    ],
    "lighting": [
      {
        "state": "金光封渊",
        "prompt": "a vast circular stone seal platform in a dark underground abyss shrine of the ancient Chinese cultivation era, one dome of golden light rising from the central recess and covering the dark vertical shaft, golden glow as the only key light washing over ringed stone steps and the three planted swords, deep blue-black shadow in the surrounding cavern, faint green-black mist curling at the light boundary, dust motes floating in the light; empty scene, no people"
      },
      {
        "state": "魔气裂隙",
        "prompt": "the same underground seal platform under duress in the ancient Chinese cultivation era, the golden light dome fractured by spiderweb cracks, black-purple demonic qi seeping through every fissure and pooling across the stone floor, flickering unsteady golden light, red-violet highlights on rusted chains and sword blades, dark oppressive atmosphere; empty scene, no people"
      }
    ],
    "image": {
      "prompt": "Empty wide establishing view of the underground seal platform inside the abyss shrine, an ancient Chinese cultivation-era ritual cavern: a vast circular stone platform at the centre with a circular recess carved into its top, a dome of golden light rising from the recess and covering a dark vertical shaft, thin golden light washing over three tiers of ringed stone steps, thick rusted iron chains embedded in the stone floor with black crystal clusters, three old swords planted side by side in the stone before the platform, faint spiderweb cracks on the golden light dome; deep blue-black shadows in the surrounding cavern, faint green-black mist at the light boundary; empty scene, no people, no characters, no crowds",
      "negativePrompt": "people, human figures, characters, crowds, silhouettes of people, plastic CG look, oversaturated colours, sterile showroom cleanliness, warped perspective, melted geometry, floating objects, text, watermark, signature",
      "sheet": "Environment model sheet on ONE 16:9 landscape canvas. Layout: a large master view in the upper-left area, about 72% of the canvas width and 70% of the height, showing the standard establishing angle of the underground seal platform of an ancient Chinese cultivation-era abyss shrine, lit by the first lighting state 'golden light sealing the abyss': circular stone platform with the circular recess, golden light dome covering the dark vertical shaft, three tiers of ringed stone steps, rusted chains with black crystals, three old swords planted before the platform. Along the right edge, a vertical column of two detail cells; along the bottom, a row of three detail cells; all five detail cells are magnified crops of consistency anchors taken from the master view: the rune-carved circular recess with golden burn marks, the spiderweb cracks on the golden light dome leaking black qi, the three planted swords with faded tassels and a chipped blade, the ringed stone steps, the rusted chains with black crystal clusters. Nothing invented that is not present in the master view. THE SPACE MUST BE IDENTICAL ACROSS ALL PANELS. Absolutely no people anywhere, no characters, no crowds. Semi-realistic environment concept art, painterly rendering with visible brush texture, grounded architectural perspective, cinematic depth. Weathered, lived-in materials: chipped paint, water stains, patina on metal, worn wood grain, dust in corners and light shafts; fabric and paper props show creases and age; nothing looks factory-new. Atmospheric depth with haze or volumetric light where the space allows",
      "tags": [
        "semi-realistic",
        "environment sheet",
        "painterly",
        "underground shrine",
        "golden seal light",
        "cinematic"
      ]
    },
    "usage": {
      "episodes": [
        27,
        28,
        31,
        32,
        34,
        35,
        36,
        37,
        39,
        44
      ],
      "beats": [
        "身份揭破",
        "虐",
        "觉醒",
        "燃",
        "反转"
      ]
    }
  },
  {
    "id": "S07",
    "name": "魔渊外围·决战战场",
    "primary": true,
    "summary": "天下所有的刀都指向同一个坑。魔渊外这片被踩烂的荒原，正道与魔道列阵七天七夜——焦土、阵旗、断兵与车辙，远处封印台的金光是战场上唯一一盏不灭的灯。辽阔、肃杀、悲壮，是末日来临前凡人与修士并肩站着的地方。",
    "anchors": [
      {
        "name": "两军阵旗分界",
        "desc": "战场中央一条焦土分界线，两侧密插残破阵旗，旗杆折断倾斜，旗面焦裂"
      },
      {
        "name": "烧焦的荒原树桩",
        "desc": "战场边缘几棵烧成焦黑的枯树桩，树根处积着灰烬与断甲残片"
      },
      {
        "name": "断兵与铜盾",
        "desc": "焦土上斜插的断剑、残矛与砸扁的铜盾，蒙着尘与干血"
      },
      {
        "name": "远方的封印台金光",
        "desc": "地平线上魔渊封印台的金色光幕如一点灯火，是整片战场唯一的暖色"
      },
      {
        "name": "深陷车辙的泥泞军道",
        "desc": "贯穿战场的泥泞军道，车辙深陷、积水反着灰白天光"
      }
    ],
    "lighting": [
      {
        "state": "白昼鏖战",
        "prompt": "flat grey daylight over a vast war-torn wasteland battlefield outside the abyss in the ancient Chinese cultivation era, dust and smoke haze from campfires and cavalry, a muddy rutted military road crossing the scorched earth, broken banners and discarded weapons scattered around, a faint golden seal-light dome on the horizon, overcast sky with a pale sun disc, harsh wide battlefield scale; empty scene, no people"
      },
      {
        "state": "魔气吞天",
        "prompt": "the same battlefield at night under a black-purple demonic tide in the ancient Chinese cultivation era, the sky drowned in rolling dark qi, red-violet glow rising from the abyss on the horizon, embers and ash drifting on the wind, silhouetted broken banners and charred tree stumps, cold blue moonlight breaking through cracks in the dark clouds, apocalyptic wide shot; empty scene, no people"
      }
    ],
    "image": {
      "prompt": "Empty wide establishing view of the vast war-torn wasteland outside the abyss in the ancient Chinese cultivation era, a battlefield after days of siege: scorched earth crisscrossed by a deep muddy military road with sunken cart ruts, rows of broken banners on both sides of a blackened dividing line, charred tree stumps, discarded broken swords, spears and crushed bronze shields lying on the ground, a faint golden light dome on the horizon marking the seal platform of the abyss, dust and smoke haze under a flat grey overcast sky; empty scene, no people, no characters, no crowds",
      "negativePrompt": "people, human figures, characters, crowds, silhouettes of people, plastic CG look, oversaturated colours, sterile showroom cleanliness, warped perspective, melted geometry, floating objects, text, watermark, signature",
      "sheet": "Environment model sheet on ONE 16:9 landscape canvas. Layout: a large master view in the upper-left area, about 72% of the canvas width and 70% of the height, showing the standard establishing angle of the vast war-torn battlefield outside the abyss in the ancient Chinese cultivation era, lit by the first lighting state 'grey daylight battle': scorched earth with the muddy rutted military road, rows of broken banners along the blackened dividing line, charred tree stumps, discarded swords spears and crushed bronze shields, faint golden seal-light dome on the horizon. Along the right edge, a vertical column of two detail cells; along the bottom, a row of three detail cells; all five detail cells are magnified crops of consistency anchors taken from the master view: the leaning broken banners along the scorched dividing line, the charred tree stump with ash and armour scraps, the broken sword and crushed bronze shield, the muddy cart ruts reflecting grey sky, the distant golden light dome on the horizon. Nothing invented that is not present in the master view. THE SPACE MUST BE IDENTICAL ACROSS ALL PANELS. Absolutely no people anywhere, no characters, no crowds. Semi-realistic environment concept art, painterly rendering with visible brush texture, grounded architectural perspective, cinematic depth. Weathered, lived-in materials: chipped paint, water stains, patina on metal, worn wood grain, dust in corners and light shafts; fabric and paper props show creases and age; nothing looks factory-new. Atmospheric depth with haze or volumetric light where the space allows",
      "tags": [
        "semi-realistic",
        "environment sheet",
        "painterly",
        "epic battlefield",
        "scorched wasteland",
        "cinematic"
      ]
    },
    "usage": {
      "episodes": [
        28,
        29,
        30,
        31,
        33,
        34,
        35,
        36
      ],
      "beats": [
        "身份揭破",
        "虐",
        "燃"
      ]
    }
  },
  {
    "id": "S08",
    "name": "荒山破庙与义庄废墟",
    "primary": false,
    "variantOf": "S01",
    "changes": "相对 S01 青石镇·义庄与街市：整片街市烧成焦黑废墟——屋架、山墙、门板、棺木全部火烧旧化，新增荒山半塌破庙（倾颓泥神像、翻倒供案）与庙前翻倒的火盆，时段改深夜月夜，前景加余烬与灰烬，删去街市人烟陈设。",
    "summary": "家被烧成灰之后的样子。同一片青石镇街市，如今只剩焦黑屋架、半扇门板和倾颓的神像——观众要能认出这是 S01 那个镇子，却处处是火烧过的痕迹。破庙是废墟里唯一能遮风的地方，神像脸上燎着黑斑。气质是荒、冷、虐：熟悉的地方陌生得可怕。",
    "anchors": [
      {
        "name": "焦黑屋架与半塌山墙",
        "desc": "街市两侧屋架烧成焦炭、椽木裸露，山墙半塌堆着碎瓦与灰烬"
      },
      {
        "name": "半扇焦门板",
        "desc": "义庄大门烧剩半扇门板斜倚门框，板面爆裂起翘、露出白木茬"
      },
      {
        "name": "倾颓泥神像",
        "desc": "破庙内泥塑神像半身倾颓，面部被火燎出黑斑，供案翻倒压着残香烛"
      },
      {
        "name": "翻倒的火盆",
        "desc": "庙前空地一只翻倒的铁火盆，盆口积着烧卷的纸页灰烬"
      },
      {
        "name": "烧剩的棺木板",
        "desc": "废墟道边半截焦黑棺木板，未燃尽的边缘露出新鲜白茬"
      }
    ],
    "lighting": [
      {
        "state": "深夜残月",
        "prompt": "cold moonlight over burned ruins of an ancient Chinese cultivation-era village and a ruined temple on a barren mountain, charred house frames and collapsed gable walls, a half-burned door plank, a toppled smoke-blackened mud idol, an overturned fire basin with ash, pale blue night light with faint ember glow deep inside the ruins, long shadows, desolate silence; empty scene, no people"
      },
      {
        "state": "余烬微光",
        "prompt": "the same burned ruins in deep night lit only by dying embers, warm orange glow flickering from collapsed beams and the overturned fire basin, cold moonlight competing from above, smoke haze catching the light, charred timber and grey ash everywhere, lonely desolate atmosphere; empty scene, no people"
      }
    ],
    "image": {
      "prompt": "Empty wide establishing view of burned ruins of an ancient Chinese cultivation-era village street on a barren mountain slope, with a half-collapsed ruined temple on the higher ground: charred house frames and collapsed gable walls with exposed rafters, a half-burned door plank leaning against a scorched gate frame, a toppled mud idol inside the ruined temple with a blackened smoke-stained face, an overturned iron fire basin with curled paper ashes in front of the temple, a half-burnt coffin plank by the roadside, ash and rubble covering the ground; cold deep-night moonlight with faint ember glow inside the ruins; empty scene, no people, no characters, no crowds",
      "negativePrompt": "people, human figures, characters, crowds, silhouettes of people, plastic CG look, oversaturated colours, sterile showroom cleanliness, warped perspective, melted geometry, floating objects, text, watermark, signature",
      "sheet": "Environment model sheet on ONE 16:9 landscape canvas. Layout: a large master view in the upper-left area, about 72% of the canvas width and 70% of the height, showing the standard establishing angle of the burned village ruins with the ruined temple on the barren mountain slope in the ancient Chinese cultivation era, lit by the first lighting state 'cold moonlight in deep night': charred house frames and collapsed gable walls, half-burned door plank, ruined temple with the toppled mud idol, overturned fire basin with ashes, half-burnt coffin plank, ash-covered ground. Along the right edge, a vertical column of two detail cells; along the bottom, a row of three detail cells; all five detail cells are magnified crops of consistency anchors taken from the master view: the charred house frame with exposed rafters, the half-burned door plank with cracked grain, the toppled smoke-blackened mud idol, the overturned fire basin with curled paper ashes, the half-burnt coffin plank with fresh white edge. Nothing invented that is not present in the master view. THE SPACE MUST BE IDENTICAL ACROSS ALL PANELS. Absolutely no people anywhere, no characters, no crowds. Semi-realistic environment concept art, painterly rendering with visible brush texture, grounded architectural perspective, cinematic depth. Weathered, lived-in materials: chipped paint, water stains, patina on metal, worn wood grain, dust in corners and light shafts; fabric and paper props show creases and age; nothing looks factory-new. Atmospheric depth with haze or volumetric light where the space allows",
      "tags": [
        "semi-realistic",
        "environment sheet",
        "painterly",
        "burned ruins",
        "ruined temple",
        "cinematic"
      ]
    },
    "usage": {
      "episodes": [
        15,
        18,
        19
      ],
      "beats": [
        "虐",
        "转折"
      ]
    }
  },
  {
    "id": "P03",
    "name": "梁青崖旧剑",
    "scale": "手持级",
    "summary": "脊梁的托付：雁回关传剑后成为封印台三剑之一，见证凡骨守关",
    "anchors": [
      {
        "name": "磨圆的木剑柄",
        "desc": "剑柄握处被四十年汗手磨出深色包浆，缠绳断了两股"
      },
      {
        "name": "贯通锈痕",
        "desc": "剑身中段一道斜贯的深锈痕，像一道旧伤疤"
      },
      {
        "name": "三处崩口",
        "desc": "剑刃有三处黄豆大的崩口，崩口边缘发白发亮"
      },
      {
        "name": "绿锈铜箍",
        "desc": "剑鞘上两道旧铜箍，铜绿锈斑，其中一道上有新划痕"
      },
      {
        "name": "褪色旧剑穗",
        "desc": "剑柄末端一缕褪成灰白的旧剑穗，穗尖烧焦卷曲"
      }
    ],
    "states": [
      {
        "state": "传剑",
        "prompt": "the old sword of a frontier guardian in its scabbard, handheld scale, lying on a plain surface with the hilt toward the viewer; worn wooden grip polished dark by decades of hands, frayed twine wrap with two broken strands, faded grey-white old tassel with singed curled tips, two copper bands with green patina and one fresh scratch on the scabbard, isolated on pure white background, no people, no hands"
      },
      {
        "state": "封印台并插",
        "prompt": "the same old sword drawn and planted upright, handheld scale, blade visible with three soybean-sized chips on the edge and one diagonal deep rust streak across the mid blade, worn grip and frayed tassel intact, planted in the stone floor before a golden light dome of a seal platform, isolated on pure white background, no people, no hands"
      }
    ],
    "relatedScenes": [
      "S05",
      "S06"
    ],
    "carriedBy": [
      "梁青崖（传剑前）",
      "沈砚（传剑后）"
    ],
    "image": {
      "prompt": "Close-up three-quarter view of an ancient Chinese cultivation-era sword, handheld scale, worn wooden grip with darkened patina and frayed twine wrap, faded grey-white tassel with singed curled tips, scabbard with two green-patina copper bands and one fresh scratch, drawn blade with three small chips and one diagonal rust streak, isolated on pure white background, no people, no hands",
      "negativePrompt": "people, human figures, characters, crowds, silhouettes of people, plastic CG look, oversaturated colours, sterile showroom cleanliness, warped perspective, melted geometry, floating objects, text, watermark, signature, hands, fingers, gloves, person holding the sword",
      "sheet": "Single prop model sheet on ONE 16:9 landscape canvas, pure white background on every panel, thin hairline rules dividing three zones. LEFT ZONE: one large three-quarter view of the old sword in its scabbard, handheld scale, worn wooden grip, frayed twine wrap, faded singed tassel, patina copper bands. RIGHT-TOP ZONE: two state views side by side — the sword sheathed, and the same sword drawn and planted upright before a golden light dome. RIGHT-BOTTOM ZONE: a row of close-up studies — the worn grip wrap with two broken strands, the singed tassel tips, the diagonal rust streak, the three blade chips, the copper band scratch. THE SWORD MUST BE IDENTICAL ACROSS ALL PANELS. Absolutely no people anywhere, no hands, no fingers. Semi-realistic environment concept art, painterly rendering with visible brush texture, grounded architectural perspective, cinematic depth. Weathered, lived-in materials: chipped paint, water stains, patina on metal, worn wood grain, dust in corners and light shafts; fabric and paper props show creases and age; nothing looks factory-new. Atmospheric depth with haze or volumetric light where the space allows",
      "tags": [
        "semi-realistic",
        "prop sheet",
        "painterly",
        "old sword",
        "weathered metal",
        "cinematic"
      ]
    },
    "usage": {
      "episodes": [
        20,
        21,
        22,
        34,
        35,
        36,
        44
      ],
      "beats": [
        "传承",
        "燃",
        "燃"
      ]
    }
  },
  {
    "id": "P08",
    "name": "镇渊令",
    "scale": "手持级",
    "summary": "守渊一脉信物：裴无咎所赠，入魔渊地宫开道、印证守渊人身份",
    "anchors": [
      {
        "name": "玄黑令身",
        "desc": "巴掌大的玄黑色铁令，边缘磨损露白，表面哑光冰凉"
      },
      {
        "name": "朱砂符印",
        "desc": "令身中央一方深陷的凹刻符印，纹路里填着暗红朱砂，凹痕积着包浆"
      },
      {
        "name": "两角磨亮",
        "desc": "令牌两角被长期握持磨得发亮，露出底下的青灰色金属"
      },
      {
        "name": "新磕痕",
        "desc": "令牌下缘一道新磕出的亮白磕痕，与旧包浆对比鲜明"
      },
      {
        "name": "褪色旧绳",
        "desc": "令首穿孔系着一根褪色的旧绳，绳头起毛散开"
      }
    ],
    "states": [
      {
        "state": "随身佩带",
        "prompt": "a small black iron token of the seal-keepers, handheld scale, hanging from a frayed faded rope, dark matte iron body with worn glossy corners revealing grey metal, one deep-carved seal mark filled with dark cinnabar, one fresh bright nick on the lower edge, isolated on pure white background, no people, no hands"
      },
      {
        "state": "地宫开道",
        "prompt": "the same black iron token glowing with faint golden rune lines, handheld scale, the seal mark and edges tracing thin veins of warm gold light, dark iron body catching the glow, frayed rope, isolated on pure white background, no people, no hands"
      }
    ],
    "relatedScenes": [
      "S08",
      "S06"
    ],
    "carriedBy": [
      "裴无咎（赠出前）",
      "沈砚（赠出后）"
    ],
    "image": {
      "prompt": "Close-up three-quarter view of a small ancient Chinese cultivation-era black iron token, handheld scale, dark matte iron body with worn glossy corners revealing grey metal, one deep-carved seal mark filled with dark cinnabar, one fresh bright nick on the lower edge, a faded frayed rope through the top hole, isolated on pure white background, no people, no hands",
      "negativePrompt": "people, human figures, characters, crowds, silhouettes of people, plastic CG look, oversaturated colours, sterile showroom cleanliness, warped perspective, melted geometry, floating objects, text, watermark, signature, hands, fingers, gloves, person holding the token",
      "sheet": "Single prop model sheet on ONE 16:9 landscape canvas, pure white background on every panel, thin hairline rules dividing three zones. LEFT ZONE: one large three-quarter view of the black iron token, handheld scale, dark matte body, cinnabar-filled seal mark, faded rope. RIGHT-TOP ZONE: two state views side by side — the token hanging from its frayed rope, and the same token glowing with golden rune lines. RIGHT-BOTTOM ZONE: a row of close-up studies — the worn glossy corner revealing grey metal, the deep-carved seal mark with dark cinnabar, the fresh bright nick, the frayed rope end, the gold rune veins in the activated state. THE TOKEN MUST BE IDENTICAL ACROSS ALL PANELS. Absolutely no people anywhere, no hands, no fingers. Semi-realistic environment concept art, painterly rendering with visible brush texture, grounded architectural perspective, cinematic depth. Weathered, lived-in materials: chipped paint, water stains, patina on metal, worn wood grain, dust in corners and light shafts; fabric and paper props show creases and age; nothing looks factory-new. Atmospheric depth with haze or volumetric light where the space allows",
      "tags": [
        "semi-realistic",
        "prop sheet",
        "painterly",
        "iron token",
        "weathered metal",
        "cinematic"
      ]
    },
    "usage": {
      "episodes": [
        18,
        19,
        23,
        27
      ],
      "beats": [
        "转折"
      ]
    }
  }
]