{
 "ep": 14,
 "segments": [
  {
   "id": "E14-01",
   "sceneIndex": 1,
   "cuts": [
    {
     "beats": [
      1,
      2
     ],
     "seconds": 5.0,
     "size": "extreme-wide",
     "camera": "Tracking Shot",
     "characters": [
      "C01"
     ],
     "props": [],
     "frame": "extreme wide shot of Extreme-wide tracking shot follows a grey-clad teenage figure racing along wet cobbles past dark dock steps and the three-storey gambling den's red lanterns into the back alley, cinematic film still"
    },
    {
     "beats": [
      3,
      4
     ],
     "seconds": 5.0,
     "size": "medium",
     "camera": "Push In",
     "characters": [
      "C01"
     ],
     "props": [],
     "frame": "medium shot of Medium push-in reveals two burly men dropping a sack onto the back steps; a muffled groan escapes as the scarred youth presses against the wall, eyes hardening, cinematic film still"
    },
    {
     "beats": [
      5,
      6
     ],
     "seconds": 5.0,
     "size": "close",
     "camera": "Tilt Down",
     "characters": [
      "C01"
     ],
     "props": [],
     "frame": "close-up of Close shot tilts down from the yard as the youth throws back a cellar plank, dark fumes curling out while muffled sobbing rises from below, cinematic film still"
    }
   ],
   "sound": "Running footsteps splash on wet cobbles, a muffled thump echoes from the sack, and a wooden cellar plank creaks open.",
   "music": "Low, tense strings pulse beneath sparse percussion, with a faint eerie wail rising as the cellar is opened.",
   "h3Prompt": "How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 2) aligns with the 5.00-second mark of the target video; Picture 3 (from Shot 3) aligns with the 10.00-second mark of the target video.\nintegrated_multimodal_description:\n[Shot 1] extreme wide shot of Extreme-wide tracking shot follows a grey-clad teenage figure racing along wet cobbles past dark dock steps and the three-storey gambling den's red lanterns into the back alley, cinematic film still\n[Shot 2] At 00:05.000, the camera cuts to <Picture 2>: medium shot of Medium push-in reveals two burly men dropping a sack onto the back steps; a muffled groan escapes as the scarred youth presses against the wall, eyes hardening, cinematic film still (camera: push in)\n[Shot 3] At 00:10.000, the camera cuts to <Picture 3>: close-up of Close shot tilts down from the yard as the youth throws back a cellar plank, dark fumes curling out while muffled sobbing rises from below, cinematic film still (camera: tilt down)\noverall_soundscape: Running footsteps splash on wet cobbles, a muffled thump echoes from the sack, and a wooden cellar plank creaks open.\nnon_diegetic_music: Low, tense strings pulse beneath sparse percussion, with a faint eerie wail rising as the cellar is opened."
  },
  {
   "id": "E14-02",
   "sceneIndex": 1,
   "cuts": [
    {
     "beats": [
      7,
      8
     ],
     "seconds": 4.3,
     "size": "extreme-close",
     "camera": "Static Shot",
     "characters": [
      "C01"
     ],
     "props": [],
     "frame": "Extreme close-up on the boy's weathered face and cracked lips beside the dark wet cobbles, heavy shadows swallowing the empty black-market street, cinematic film still"
    }
   ],
   "sound": "Muffled sobbing echoes from below as rough cloth rustles and worn straw sandals scrape each wooden ladder rung.",
   "music": "Low, tense ambient drones with sparse plucked strings under a hollow reverb.",
   "h3Prompt": "For the target video, at 0.00 seconds into the target video, <Picture 1> (from [Shot 1]) is fully referenced.\nintegrated_multimodal_description:\n[Shot 1] Extreme close-up on the boy's weathered face and cracked lips beside the dark wet cobbles, heavy shadows swallowing the empty black-market street, cinematic film still (camera: static shot) <d>[Chinese] 哭声……在地下。</d>\noverall_soundscape: Muffled sobbing echoes from below as rough cloth rustles and worn straw sandals scrape each wooden ladder rung.\nnon_diegetic_music: Low, tense ambient drones with sparse plucked strings under a hollow reverb."
  },
  {
   "id": "E14-03",
   "sceneIndex": 2,
   "cuts": [
    {
     "beats": [
      1,
      2
     ],
     "seconds": 5.0,
     "size": "wide",
     "camera": "Static Shot",
     "characters": [],
     "props": [
      "P02"
     ],
     "frame": "wide shot of A wide static shot of a dim stone chamber, circular ritual lines glowing faint red on the floor while rows of iron cages loom in shadow, cinematic film still"
    },
    {
     "beats": [
      3,
      3
     ],
     "seconds": 2.5,
     "size": "medium",
     "camera": "Static Shot",
     "characters": [
      "C21"
     ],
     "props": [
      "P02"
     ],
     "frame": "medium shot of A medium static shot from behind of a thin tall figure in a blood-red robe pouring black liquid from a jar into the glowing array eye at the stone platform, cinematic film still"
    },
    {
     "beats": [
      4,
      4
     ],
     "seconds": 3.8,
     "size": "close",
     "camera": "Push In",
     "characters": [
      "C21"
     ],
     "props": [
      "P02"
     ],
     "frame": "close-up of A close push-in on the haggard speaker's shadowed sallow face, cold snake-like eyes catching lamplight as he mutters about feeding the array, cinematic film still"
    }
   ],
   "sound": "Dripping water echoes off cold stone as dark liquid gurgles into the array eye.",
   "music": "Low droning strings with a faint ominous pulse build under the ritual scene.",
   "h3Prompt": "How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 2) aligns with the 5.00-second mark of the target video; Picture 3 (from Shot 3) aligns with the 7.50-second mark of the target video.\nintegrated_multimodal_description:\n[Shot 1] wide shot of A wide static shot of a dim stone chamber, circular ritual lines glowing faint red on the floor while rows of iron cages loom in shadow, cinematic film still\n[Shot 2] At 00:05.000, the camera cuts to <Picture 2>: medium shot of A medium static shot from behind of a thin tall figure in a blood-red robe pouring black liquid from a jar into the glowing array eye at the stone platform, cinematic film still\n[Shot 3] At 00:07.500, the camera cuts to <Picture 3>: close-up of A close push-in on the haggard speaker's shadowed sallow face, cold snake-like eyes catching lamplight as he mutters about feeding the array, cinematic film still (camera: push in) <d>[Chinese] 又添一炉。再过三天，阵眼就喂饱了。</d>\noverall_soundscape: Dripping water echoes off cold stone as dark liquid gurgles into the array eye.\nnon_diegetic_music: Low droning strings with a faint ominous pulse build under the ritual scene."
  },
  {
   "id": "E14-04",
   "sceneIndex": 2,
   "cuts": [
    {
     "beats": [
      5,
      6
     ],
     "seconds": 4.9,
     "size": "medium",
     "camera": "Static Shot",
     "characters": [
      "C01"
     ],
     "props": [
      "P02"
     ],
     "frame": "medium shot of Medium static shot, hidden behind a stone pillar, a gaunt young man clenches his sword hilt until his knuckles turn white, dim oil lamp flickers, red ritual lines glow faintly across the stone floor, cinematic film still"
    },
    {
     "beats": [
      7,
      7
     ],
     "seconds": 2.5,
     "size": "wide",
     "camera": "Pan Left",
     "characters": [
      "C21"
     ],
     "props": [
      "P02"
     ],
     "frame": "wide shot of Wide panning shot, a gaunt blood-robed figure turns and sweeps his gaze across the stone chamber, red ritual lines tracing the floor, iron cages looming in shadow, his eyes stopping on the pillar, cinematic film still"
    },
    {
     "beats": [
      8,
      8
     ],
     "seconds": 3.8,
     "size": "close",
     "camera": "Static Shot",
     "characters": [
      "C21"
     ],
     "props": [
      "P02"
     ],
     "frame": "close-up of Close static shot, hollow-eyed gaunt figure with a high iron hairpin sneers as he speaks, cold breath visible, dim lamp glow catching his sunken cheeks, red carving lines pulsing at frame bottom, cinematic film still"
    },
    {
     "beats": [
      9,
      10
     ],
     "seconds": 3.8,
     "size": "extreme-wide",
     "camera": "Tracking Shot",
     "characters": [
      "C01",
      "C21"
     ],
     "props": [
      "P02"
     ],
     "frame": "extreme wide shot of Extreme-wide tracking shot, the young survivor steps out from behind the pillar into the stone chamber, blood-red floor array between them, iron cages lined in shadow, the gaunt senior narrowing his eyes, cinematic film still"
    }
   ],
   "sound": "The faint hiss of oil flame, rustle of a sword being drawn, soft footsteps on cold damp stone, clink of cage chains in shadow.",
   "music": "Low droning dark erhu and drum pulse, tense and restrained before the confrontation.",
   "h3Prompt": "How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 2) aligns with the 4.90-second mark of the target video; Picture 3 (from Shot 3) aligns with the 7.40-second mark of the target video; Picture 4 (from Shot 4) aligns with the 11.20-second mark of the target video.\nintegrated_multimodal_description:\n[Shot 1] medium shot of Medium static shot, hidden behind a stone pillar, a gaunt young man clenches his sword hilt until his knuckles turn white, dim oil lamp flickers, red ritual lines glow faintly across the stone floor, cinematic film still <d>[Chinese] 情报上写的是练气九层。</d>\n[Shot 2] At 00:04.900, the camera cuts to <Picture 2>: wide shot of Wide panning shot, a gaunt blood-robed figure turns and sweeps his gaze across the stone chamber, red ritual lines tracing the floor, iron cages looming in shadow, his eyes stopping on the pillar, cinematic film still (camera: pan left)\n[Shot 3] At 00:07.400, the camera cuts to <Picture 3>: close-up of Close static shot, hollow-eyed gaunt figure with a high iron hairpin sneers as he speaks, cold breath visible, dim lamp glow catching his sunken cheeks, red carving lines pulsing at frame bottom, cinematic film still <d>[Chinese] 出来吧。外面那个凡人，也一并炼了。</d>\n[Shot 4] At 00:11.200, the camera cuts to <Picture 4>: extreme wide shot of Extreme-wide tracking shot, the young survivor steps out from behind the pillar into the stone chamber, blood-red floor array between them, iron cages lined in shadow, the gaunt senior narrowing his eyes, cinematic film still <d>[Chinese] 找的就是你。</d>\noverall_soundscape: The faint hiss of oil flame, rustle of a sword being drawn, soft footsteps on cold damp stone, clink of cage chains in shadow.\nnon_diegetic_music: Low droning dark erhu and drum pulse, tense and restrained before the confrontation."
  },
  {
   "id": "E14-05",
   "sceneIndex": 2,
   "cuts": [
    {
     "beats": [
      11,
      12
     ],
     "seconds": 5.2,
     "size": "medium",
     "camera": "Static Shot",
     "characters": [
      "C21",
      "C01"
     ],
     "props": [
      "P02"
     ],
     "frame": "medium shot of Medium static shot inside the dim stone chamber; the gaunt robed elder lifts a hand while crimson light surges across carved ritual lines toward the scarred youth, cinematic film still"
    },
    {
     "beats": [
      13,
      14
     ],
     "seconds": 5.2,
     "size": "wide",
     "camera": "Tracking Shot",
     "characters": [
      "C01",
      "C21"
     ],
     "props": [
      "P02"
     ],
     "frame": "wide shot of Wide tracking shot across the lamp-lit stone floor; the scarred youth sidesteps, planting his sword tip on damp rock, guarded by iron cages in shadow, cinematic film still"
    },
    {
     "beats": [
      15,
      16
     ],
     "seconds": 4.5,
     "size": "close",
     "camera": "Push In",
     "characters": [
      "C21",
      "C01"
     ],
     "props": [
      "P02"
     ],
     "frame": "close-up of Close push-in on the hollow-eyed elder whose face turns; both palms meet and thick crimson light coalesces into a wall before the young swordsman, cinematic film still"
    }
   ],
   "sound": "A low rumble of ritual hum, footsteps on damp stone, and the sharp hiss of blood-light cutting air.",
   "music": "Tense, low droning strings with muted percussion building under the confrontation.",
   "h3Prompt": "How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 2) aligns with the 5.20-second mark of the target video; Picture 3 (from Shot 3) aligns with the 10.40-second mark of the target video.\nintegrated_multimodal_description:\n[Shot 1] medium shot of Medium static shot inside the dim stone chamber; the gaunt robed elder lifts a hand while crimson light surges across carved ritual lines toward the scarred youth, cinematic film still <d>[Chinese] 一个凡人，也敢闯黑水城？</d>\n[Shot 2] At 00:05.200, the camera cuts to <Picture 2>: wide shot of Wide tracking shot across the lamp-lit stone floor; the scarred youth sidesteps, planting his sword tip on damp rock, guarded by iron cages in shadow, cinematic film still <d>[Chinese] 筑基修士的阵，你也敢破？</d>\n[Shot 3] At 00:10.400, the camera cuts to <Picture 3>: close-up of Close push-in on the hollow-eyed elder whose face turns; both palms meet and thick crimson light coalesces into a wall before the young swordsman, cinematic film still (camera: push in) <d>[Chinese] 筑基……情报错了。</d>\noverall_soundscape: A low rumble of ritual hum, footsteps on damp stone, and the sharp hiss of blood-light cutting air.\nnon_diegetic_music: Tense, low droning strings with muted percussion building under the confrontation."
  },
  {
   "id": "E14-06",
   "sceneIndex": 2,
   "cuts": [
    {
     "beats": [
      17,
      18
     ],
     "seconds": 5.0,
     "size": "extreme-wide",
     "camera": "Static Shot",
     "characters": [
      "C01"
     ],
     "props": [
      "P02"
     ],
     "frame": "extreme wide shot of Extreme-wide Static Shot in the dim stone chamber: a slim gray-clad youth stands motionless, eyes closed, breath held, hand steady as stone on the sword, a single oil lamp and red ritual lines carved into the cold damp floor, cinematic film still"
    },
    {
     "beats": [
      19,
      20
     ],
     "seconds": 5.0,
     "size": "medium",
     "camera": "Tracking Shot",
     "characters": [
      "C01",
      "C21"
     ],
     "props": [
      "P02"
     ],
     "frame": "medium shot of Medium Tracking Shot through the blood light: the blade pierces the crimson glow into the gaunt pale figure's brow, his sunken snake-cold eyes widening as he topples stiffly backward onto the stone floor, cinematic film still"
    },
    {
     "beats": [
      21,
      22
     ],
     "seconds": 5.0,
     "size": "wide",
     "camera": "Push In",
     "characters": [
      "C01"
     ],
     "props": [
      "P02"
     ],
     "frame": "wide shot of Wide Push In after the sudden silence: rows of iron cages in shadow, stunned prisoners frozen, as the scarred white-templed youth sheathes his sword and steps toward the black iron bars and rusted chains, cinematic film still"
    }
   ],
   "sound": "The soft hiss of the blade cutting air, then a dull thud as the body hits the stone floor, leaving dead quiet broken only by the faint drip of damp stone.",
   "music": "Low droning strings fade to a tense hollow silence, then a sparse plucked guqin motif as the youth walks toward the cages.",
   "h3Prompt": "How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 2) aligns with the 5.00-second mark of the target video; Picture 3 (from Shot 3) aligns with the 10.00-second mark of the target video.\nintegrated_multimodal_description:\n[Shot 1] extreme wide shot of Extreme-wide Static Shot in the dim stone chamber: a slim gray-clad youth stands motionless, eyes closed, breath held, hand steady as stone on the sword, a single oil lamp and red ritual lines carved into the cold damp floor, cinematic film still\n[Shot 2] At 00:05.000, the camera cuts to <Picture 2>: medium shot of Medium Tracking Shot through the blood light: the blade pierces the crimson glow into the gaunt pale figure's brow, his sunken snake-cold eyes widening as he topples stiffly backward onto the stone floor, cinematic film still\n[Shot 3] At 00:10.000, the camera cuts to <Picture 3>: wide shot of Wide Push In after the sudden silence: rows of iron cages in shadow, stunned prisoners frozen, as the scarred white-templed youth sheathes his sword and steps toward the black iron bars and rusted chains, cinematic film still\noverall_soundscape: The soft hiss of the blade cutting air, then a dull thud as the body hits the stone floor, leaving dead quiet broken only by the faint drip of damp stone.\nnon_diegetic_music: Low droning strings fade to a tense hollow silence, then a sparse plucked guqin motif as the youth walks toward the cages."
  },
  {
   "id": "E14-07",
   "sceneIndex": 2,
   "cuts": [
    {
     "beats": [
      23,
      24
     ],
     "seconds": 5.0,
     "size": "extreme-wide",
     "camera": "Tracking Shot",
     "characters": [],
     "props": [],
     "frame": "extreme wide shot of Extreme- of the dim underground stone chamber, a lone oil lamp flickers, faint red ritual lines glow across the floor, iron cages loom in shadow, cinematic film still"
    },
    {
     "beats": [
      25,
      26
     ],
     "seconds": 4.5,
     "size": "medium",
     "camera": "Static Shot",
     "characters": [
      "C01",
      "C21"
     ],
     "props": [
      "P02"
     ],
     "frame": "Medium shot at the damp stone wall, the gaunt youth steadies the stooped elder, pointing toward the stone stairwell mouth, faint red lines underfoot, cinematic film still"
    },
    {
     "beats": [
      27,
      28
     ],
     "seconds": 5.0,
     "size": "wide",
     "camera": "Pan Left",
     "characters": [
      "C01"
     ],
     "props": [
      "P02"
     ],
     "frame": "Wide shot as the crowd climbs the ladder into darkness, the scarred youth stands still, then bends and kicks the corner oil lamp over, cinematic film still"
    }
   ],
   "sound": "Clanking iron, rattling chains, thudding cage door, shuffling footsteps on stone, oil lamp shattering and hissing out.",
   "music": "N/A",
   "h3Prompt": "How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 2) aligns with the 5.00-second mark of the target video; Picture 3 (from Shot 3) aligns with the 9.50-second mark of the target video.\nintegrated_multimodal_description:\n[Shot 1] extreme wide shot of Extreme- of the dim underground stone chamber, a lone oil lamp flickers, faint red ritual lines glow across the floor, iron cages loom in shadow, cinematic film still (camera: tracking shot)\n[Shot 2] At 00:05.000, the camera cuts to <Picture 2>: Medium shot at the damp stone wall, the gaunt youth steadies the stooped elder, pointing toward the stone stairwell mouth, faint red lines underfoot, cinematic film still (camera: static shot) <d>[Chinese] 从这儿走，别回头。</d>\n[Shot 3] At 00:09.500, the camera cuts to <Picture 3>: Wide shot as the crowd climbs the ladder into darkness, the scarred youth stands still, then bends and kicks the corner oil lamp over, cinematic film still (camera: pan left)\noverall_soundscape: Clanking iron, rattling chains, thudding cage door, shuffling footsteps on stone, oil lamp shattering and hissing out.\nnon_diegetic_music: N/A"
  },
  {
   "id": "E14-08",
   "sceneIndex": 2,
   "cuts": [
    {
     "beats": [
      29,
      30
     ],
     "seconds": 5.0,
     "size": "medium",
     "camera": "Static Shot",
     "characters": [],
     "props": [],
     "frame": "Medium shot of an oil lamp flame licking across a gambling table, curling paper sheets catching fire, over a dim stone chamber with faint red ritual lines and shadowed iron cages, cinematic film still"
    },
    {
     "beats": [
      31,
      32
     ],
     "seconds": 4.5,
     "size": "close",
     "camera": "Push In",
     "characters": [
      "C01"
     ],
     "props": [
      "P02"
     ],
     "frame": "close-up of Close shot, push in on a half-burnt paper in a boy's scarred, calloused hand, revealing a column of ink names with the last one circled in red cinnabar, cinematic film still"
    },
    {
     "beats": [
      33,
      34
     ],
     "seconds": 5.0,
     "size": "wide",
     "camera": "Tracking Shot",
     "characters": [
      "C01"
     ],
     "props": [],
     "frame": "wide shot of Wide tracking shot of a thin grey-clad youth striding toward a cellar door, folded paper tucked into his chest, towering flames roaring behind him in the stone hall, cinematic film still"
    }
   ],
   "sound": "Paper crackles and spits as flames catch, cloth rustles, footsteps echo on damp stone, and fire roars in the background.",
   "music": "Low, tense dizi and guzheng pulses building to a fierce, rising climax.",
   "h3Prompt": "How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 2) aligns with the 5.00-second mark of the target video; Picture 3 (from Shot 3) aligns with the 9.50-second mark of the target video.\nintegrated_multimodal_description:\n[Shot 1] Medium shot of an oil lamp flame licking across a gambling table, curling paper sheets catching fire, over a dim stone chamber with faint red ritual lines and shadowed iron cages, cinematic film still (camera: static shot)\n[Shot 2] At 00:05.000, the camera cuts to <Picture 2>: close-up of Close shot, push in on a half-burnt paper in a boy's scarred, calloused hand, revealing a column of ink names with the last one circled in red cinnabar, cinematic film still <d>[Chinese] 血河宗……记住了。</d>\n[Shot 3] At 00:09.500, the camera cuts to <Picture 3>: wide shot of Wide tracking shot of a thin grey-clad youth striding toward a cellar door, folded paper tucked into his chest, towering flames roaring behind him in the stone hall, cinematic film still\noverall_soundscape: Paper crackles and spits as flames catch, cloth rustles, footsteps echo on damp stone, and fire roars in the background.\nnon_diegetic_music: Low, tense dizi and guzheng pulses building to a fierce, rising climax."
  },
  {
   "id": "E14-09",
   "sceneIndex": 2,
   "cuts": [
    {
     "beats": [
      35,
      35
     ],
     "seconds": 2.5,
     "size": "extreme-wide",
     "camera": "Static Shot",
     "characters": [
      "C01",
      "C21"
     ],
     "props": [
      "P02"
     ],
     "frame": "extreme wide shot of Extreme-: the dim lamp throws firelight onto his back while the riverside stone steps of the Blackwater wharf glisten wet and one corner of the night burns red, cinematic film still"
    }
   ],
   "sound": "Faint crackle of oil flame and damp dripping echo off cold stone walls.",
   "music": "Low, tense droning strings with a slow pulsing drum, ominous and restrained.",
   "h3Prompt": "For the target video, at 0.00 seconds into the target video, <Picture 1> (from [Shot 1]) is fully referenced.\nintegrated_multimodal_description:\n[Shot 1] extreme wide shot of Extreme-: the dim lamp throws firelight onto his back while the riverside stone steps of the Blackwater wharf glisten wet and one corner of the night burns red, cinematic film still (camera: static shot)\noverall_soundscape: Faint crackle of oil flame and damp dripping echo off cold stone walls.\nnon_diegetic_music: Low, tense droning strings with a slow pulsing drum, ominous and restrained."
  }
 ],
 "seedScenes": [
  {
   "sceneIndex": 1,
   "sceneId": "S04",
   "lighting": "夜街暗火",
   "characters": [
    "C01"
   ],
   "props": [],
   "beats": [
    {
     "n": 1,
     "kind": "action",
     "seconds": 2.5,
     "text": "沈砚贴着黑水河跑过码头，一头扎进赌坊后巷。"
    },
    {
     "n": 2,
     "kind": "action",
     "seconds": 2.5,
     "text": "赌坊后门，两个打手抬着麻袋进了后院。"
    },
    {
     "n": 3,
     "kind": "action",
     "seconds": 2.5,
     "text": "麻袋被扔下台阶，袋子里传出闷哼。"
    },
    {
     "n": 4,
     "kind": "action",
     "seconds": 2.5,
     "text": "沈砚眼神一沉，起身贴着墙根摸向后门。"
    },
    {
     "n": 5,
     "kind": "action",
     "seconds": 2.5,
     "text": "他翻进后院，一把掀开地窖木板。"
    },
    {
     "n": 6,
     "kind": "action",
     "seconds": 2.5,
     "text": "地窖里飘出腥气，夹着低低的哭声。"
    },
    {
     "n": 7,
     "kind": "line",
     "seconds": 1.8,
     "speaker": "C01",
     "text": "哭声……在地下。"
    },
    {
     "n": 8,
     "kind": "action",
     "seconds": 2.5,
     "text": "沈砚顺着梯子，一步步下到石室。"
    }
   ]
  },
  {
   "sceneIndex": 2,
   "sceneId": "S04",
   "lighting": "石室昏灯",
   "characters": [
    "C01",
    "C21"
   ],
   "props": [
    "P02"
   ],
   "beats": [
    {
     "n": 1,
     "kind": "action",
     "seconds": 2.5,
     "text": "石室里，圆形阵纹泛着暗红的光。"
    },
    {
     "n": 2,
     "kind": "action",
     "seconds": 2.5,
     "text": "铁笼里缩着七八个人，挤成一团。"
    },
    {
     "n": 3,
     "kind": "action",
     "seconds": 2.5,
     "text": "穿血红长袍的人背对石台，把一罐黑水倒进阵眼。"
    },
    {
     "n": 4,
     "kind": "line",
     "seconds": 3.8,
     "speaker": "C21",
     "text": "又添一炉。再过三天，阵眼就喂饱了。"
    },
    {
     "n": 5,
     "kind": "action",
     "seconds": 2.5,
     "text": "沈砚在柱后握紧剑柄，指节泛白。"
    },
    {
     "n": 6,
     "kind": "line",
     "seconds": 2.4,
     "speaker": "VO",
     "text": "情报上写的是练气九层。"
    },
    {
     "n": 7,
     "kind": "action",
     "seconds": 2.5,
     "text": "血袍人转身，目光扫过石室，停在柱后。"
    },
    {
     "n": 8,
     "kind": "line",
     "seconds": 3.8,
     "speaker": "C21",
     "text": "出来吧。外面那个凡人，也一并炼了。"
    },
    {
     "n": 9,
     "kind": "action",
     "seconds": 2.5,
     "text": "沈砚没有退，从柱后走出来。"
    },
    {
     "n": 10,
     "kind": "line",
     "seconds": 1.3,
     "speaker": "C01",
     "text": "找的就是你。"
    },
    {
     "n": 11,
     "kind": "line",
     "seconds": 2.7,
     "speaker": "C21",
     "text": "一个凡人，也敢闯黑水城？"
    },
    {
     "n": 12,
     "kind": "action",
     "seconds": 2.5,
     "text": "血袍人抬手，一道血光直扑沈砚。"
    },
    {
     "n": 13,
     "kind": "action",
     "seconds": 2.5,
     "text": "沈砚侧身避开，剑尖点地，稳住身形。"
    },
    {
     "n": 14,
     "kind": "line",
     "seconds": 2.7,
     "speaker": "C21",
     "text": "筑基修士的阵，你也敢破？"
    },
    {
     "n": 15,
     "kind": "line",
     "seconds": 2,
     "speaker": "VO",
     "text": "筑基……情报错了。"
    },
    {
     "n": 16,
     "kind": "action",
     "seconds": 2.5,
     "text": "血袍人脸色一变，双掌一合，血光凝成一道墙。"
    },
    {
     "n": 17,
     "kind": "action",
     "seconds": 2.5,
     "text": "沈砚闭眼，屏住呼吸，握剑的手稳如磐石。"
    },
    {
     "n": 18,
     "kind": "action",
     "seconds": 2.5,
     "text": "他一剑刺出，没有半点声响。"
    },
    {
     "n": 19,
     "kind": "action",
     "seconds": 2.5,
     "text": "剑光穿过血光，正中血袍人眉心。"
    },
    {
     "n": 20,
     "kind": "action",
     "seconds": 2.5,
     "text": "血袍人瞪大眼睛，直挺挺倒下去。"
    },
    {
     "n": 21,
     "kind": "action",
     "seconds": 2.5,
     "text": "石室骤然安静，铁笼里的人全看傻了。"
    },
    {
     "n": 22,
     "kind": "action",
     "seconds": 2.5,
     "text": "沈砚收剑，走向铁笼。"
    },
    {
     "n": 23,
     "kind": "action",
     "seconds": 2.5,
     "text": "他一剑劈开锁链，笼门咣当倒地。"
    },
    {
     "n": 24,
     "kind": "action",
     "seconds": 2.5,
     "text": "被囚的人跌跌撞撞涌出来，朝他跪下磕头。"
    },
    {
     "n": 25,
     "kind": "action",
     "seconds": 2.5,
     "text": "沈砚扶住最前面的老人，指指地窖口。"
    },
    {
     "n": 26,
     "kind": "line",
     "seconds": 2,
     "speaker": "C01",
     "text": "从这儿走，别回头。"
    },
    {
     "n": 27,
     "kind": "action",
     "seconds": 2.5,
     "text": "人群顺着梯子逃上去，沈砚站在原地。"
    },
    {
     "n": 28,
     "kind": "action",
     "seconds": 2.5,
     "text": "他弯腰，一脚踢翻墙角的油灯。"
    },
    {
     "n": 29,
     "kind": "action",
     "seconds": 2.5,
     "text": "火苗爬上赌桌，纸页卷着烧起来。"
    },
    {
     "n": 30,
     "kind": "action",
     "seconds": 2.5,
     "text": "他捡起半张烧焦的纸，纸上是半页墨字。"
    },
    {
     "n": 31,
     "kind": "action",
     "seconds": 2.5,
     "text": "墨字列着一串名字，最末一个被朱笔圈红。"
    },
    {
     "n": 32,
     "kind": "line",
     "seconds": 2,
     "speaker": "C01",
     "text": "血河宗……记住了。"
    },
    {
     "n": 33,
     "kind": "action",
     "seconds": 2.5,
     "text": "沈砚把纸折好收进怀里。"
    },
    {
     "n": 34,
     "kind": "action",
     "seconds": 2.5,
     "text": "他大步走向地窖口，身后火光冲天。"
    },
    {
     "n": 35,
     "kind": "action",
     "seconds": 2.5,
     "text": "火光照亮他的背影，黑水城的夜被烧红一角。"
    }
   ]
  }
 ]
}