{
 "ep": 29,
 "segments": [
  {
   "id": "E29-01",
   "sceneIndex": 1,
   "cuts": [
    {
     "beats": [
      1,
      2
     ],
     "seconds": 5.0,
     "size": "extreme-wide",
     "camera": "Static Shot",
     "characters": [
      "C01",
      "C02",
      "C03"
     ],
     "props": [
      "P01",
      "P02"
     ],
     "frame": "extreme wide shot of Extreme-wide static shot over the scorched battlefield, the boundary line of tattered war banners splitting the plain, the blood haze lifting as the blood-robed figure on the war chariot slowly raises his hand, cinematic film still"
    },
    {
     "beats": [
      3,
      4
     ],
     "seconds": 5.2,
     "size": "wide",
     "camera": "Push In",
     "characters": [
      "C01",
      "C02",
      "C03"
     ],
     "props": [
      "P01"
     ],
     "frame": "wide shot of Wide push-in shot past mud-rutted military road and scattered broken blades, the golden seal-light dome glowing faintly on the horizon, the thousand troops halting while many keep hands on unsheathed swords, cinematic film still"
    },
    {
     "beats": [
      5,
      6
     ],
     "seconds": 4.2,
     "size": "close",
     "camera": "Pan Right",
     "characters": [
      "C01",
      "C02",
      "C03"
     ],
     "props": [
      "P02"
     ],
     "frame": "close-up of Close panning shot across the scorched tree stumps and dented bronze shields, the pale sun disc behind haze, suspicious cold eyes exchanged while the group waits to hear what the old one will ask, cinematic film still"
    }
   ],
   "sound": "Muffled footsteps halt and swords slide back into scabbards amid drifting dust and smoke.",
   "music": "Low, tense percussion with distant war drums under a somber string drone.",
   "h3Prompt": "How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 2) aligns with the 5.00-second mark of the target video; Picture 3 (from Shot 3) aligns with the 10.20-second mark of the target video.\nintegrated_multimodal_description:\n[Shot 1] extreme wide shot of Extreme-wide static shot over the scorched battlefield, the boundary line of tattered war banners splitting the plain, the blood haze lifting as the blood-robed figure on the war chariot slowly raises his hand, cinematic film still\n[Shot 2] At 00:05.000, the camera cuts to <Picture 2>: wide shot of Wide push-in shot past mud-rutted military road and scattered broken blades, the golden seal-light dome glowing faintly on the horizon, the thousand troops halting while many keep hands on unsheathed swords, cinematic film still (camera: push in) <d>[Chinese] 停。本座要问沈砚一句话。</d>\n[Shot 3] At 00:10.200, the camera cuts to <Picture 3>: close-up of Close panning shot across the scorched tree stumps and dented bronze shields, the pale sun disc behind haze, suspicious cold eyes exchanged while the group waits to hear what the old one will ask, cinematic film still (camera: pan right) <d>[Chinese] 老贼又想作什么妖。</d> <d>[Chinese] 先听听，他要问什么。</d>\noverall_soundscape: Muffled footsteps halt and swords slide back into scabbards amid drifting dust and smoke.\nnon_diegetic_music: Low, tense percussion with distant war drums under a somber string drone."
  },
  {
   "id": "E29-02",
   "sceneIndex": 1,
   "cuts": [
    {
     "beats": [
      7,
      8
     ],
     "seconds": 4.9,
     "size": "wide",
     "camera": "Static Shot",
     "characters": [
      "C04",
      "C05"
     ],
     "props": [
      "P01"
     ],
     "frame": "wide shot of Wide static view across the scorched battlefield: a charred boundary of blackened earth studded with broken, tilted war banners and smoking shreds, the far golden seal-light glowing on the hazy horizon like a single warm lamp in grey daylight, cinematic film still"
    },
    {
     "beats": [
      9,
      11
     ],
     "seconds": 5.7,
     "size": "extreme-wide",
     "camera": "Tracking Shot",
     "characters": [
      "C04",
      "C01",
      "C18"
     ],
     "props": [
      "P01",
      "P02"
     ],
     "frame": "extreme wide shot of Extreme-wide tracking across mud-rutted military road and scorched stumps as a blood-robed figure lunges from the flank toward the boy, then a slender girl darts ahead, a straight sword bared, blocking the strike before the rattling of war banners, cinematic film still"
    },
    {
     "beats": [
      12,
      13
     ],
     "seconds": 4.1,
     "size": "medium",
     "camera": "Push In",
     "characters": [
      "C02",
      "C05",
      "C01"
     ],
     "props": [
      "P02"
     ],
     "frame": "medium shot of Medium push-in on a green-dressed swordbearer standing calm before the boy, old wounds tearing again on the first figure who steps forward to meet the foe, while bent copper shields and broken iron blades litter the muddy trampled ground, cinematic film still"
    }
   ],
   "sound": "Distant clashes, receding war-drums, crackling smoke and the sharp hiss of a drawn blade over hollow wind.",
   "music": "Low, tense orchestral strings with a slow war-drum pulse, dim and brooding under the grey wasteland sky.",
   "h3Prompt": "How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 2) aligns with the 4.90-second mark of the target video; Picture 3 (from Shot 3) aligns with the 10.60-second mark of the target video.\nintegrated_multimodal_description:\n[Shot 1] wide shot of Wide static view across the scorched battlefield: a charred boundary of blackened earth studded with broken, tilted war banners and smoking shreds, the far golden seal-light glowing on the hazy horizon like a single warm lamp in grey daylight, cinematic film still (camera: static shot) <d>[Chinese] 沈砚，本座只问你一句。</d>\n[Shot 2] At 00:04.900, the camera cuts to <Picture 2>: extreme wide shot of Extreme-wide tracking across mud-rutted military road and scorched stumps as a blood-robed figure lunges from the flank toward the boy, then a slender girl darts ahead, a straight sword bared, blocking the strike before the rattling of war banners, cinematic film still (camera: tracking shot) <d>[Chinese] 护台！</d>\n[Shot 3] At 00:10.600, the camera cuts to <Picture 3>: medium shot of Medium push-in on a green-dressed swordbearer standing calm before the boy, old wounds tearing again on the first figure who steps forward to meet the foe, while bent copper shields and broken iron blades litter the muddy trampled ground, cinematic film still (camera: push in) <d>[Chinese] 退后。师姐在。</d>\noverall_soundscape: Distant clashes, receding war-drums, crackling smoke and the sharp hiss of a drawn blade over hollow wind.\nnon_diegetic_music: Low, tense orchestral strings with a slow war-drum pulse, dim and brooding under the grey wasteland sky."
  },
  {
   "id": "E29-03",
   "sceneIndex": 1,
   "cuts": [
    {
     "beats": [
      14,
      14
     ],
     "seconds": 3.8,
     "size": "extreme-wide",
     "camera": "Static Shot",
     "characters": [
      "C05"
     ],
     "props": [],
     "frame": "extreme wide shot of Extreme-wide over the scorched battlefield: the muddy rutted military road splits broken banners between the opposing formations, harsh flat grey daylight and dust haze; the faint golden seal-light dome glows tiny on the horizon, cinematic film still"
    },
    {
     "beats": [
      15,
      16
     ],
     "seconds": 5.0,
     "size": "wide",
     "camera": "Push In",
     "characters": [
      "C04",
      "C05"
     ],
     "props": [
      "P01",
      "P02"
     ],
     "frame": "Wide shot: the blood-robed elder smashes a palm down as the young sword cultivator blocks with his blade, then hurtles backward, dust erupting around the shattered bronze shield and broken spears on the rutted road, cinematic film still"
    },
    {
     "beats": [
      17,
      18
     ],
     "seconds": 4.9,
     "size": "close",
     "camera": "Push In",
     "characters": [
      "C21",
      "C04",
      "C05"
     ],
     "props": [
      "P01"
     ],
     "frame": "close-up of Close shot: the gaunt figure sneers as he strides past scorched tree stumps, his withered palm already closing on the young sword cultivator's face, flat grey light glinting off the cracked blade, cinematic film still"
    }
   ],
   "sound": "Heavy impact thuds and a wet cough under distant clashing cavalry and rising smoke.",
   "music": "Low ominous war drums with tense, rising strings.",
   "h3Prompt": "How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 2) aligns with the 3.80-second mark of the target video; Picture 3 (from Shot 3) aligns with the 8.80-second mark of the target video.\nintegrated_multimodal_description:\n[Shot 1] extreme wide shot of Extreme-wide over the scorched battlefield: the muddy rutted military road splits broken banners between the opposing formations, harsh flat grey daylight and dust haze; the faint golden seal-light dome glows tiny on the horizon, cinematic film still (camera: static shot) <d>[Chinese] 剑宗的战场，轮不到你一个叛徒撒野。</d>\n[Shot 2] At 00:03.800, the camera cuts to <Picture 2>: Wide shot: the blood-robed elder smashes a palm down as the young sword cultivator blocks with his blade, then hurtles backward, dust erupting around the shattered bronze shield and broken spears on the rutted road, cinematic film still (camera: push in)\n[Shot 3] At 00:08.800, the camera cuts to <Picture 3>: close-up of Close shot: the gaunt figure sneers as he strides past scorched tree stumps, his withered palm already closing on the young sword cultivator's face, flat grey light glinting off the cracked blade, cinematic film still (camera: push in) <d>[Chinese] 剑宗的天骄？不过如此。</d>\noverall_soundscape: Heavy impact thuds and a wet cough under distant clashing cavalry and rising smoke.\nnon_diegetic_music: Low ominous war drums with tense, rising strings."
  },
  {
   "id": "E29-04",
   "sceneIndex": 1,
   "cuts": [
    {
     "beats": [
      19,
      20
     ],
     "seconds": 4.5,
     "size": "wide",
     "camera": "Tracking Shot",
     "characters": [
      "C01",
      "C03",
      "C04"
     ],
     "props": [
      "P01",
      "P02"
     ],
     "frame": "wide shot of Wide tracking along the muddy rutted military road as a red-robed figure interposes before a sweeping palm, broken banners and flattened bronze shields lining the scorched earth, cinematic film still"
    },
    {
     "beats": [
      21,
      22
     ],
     "seconds": 5.3,
     "size": "close",
     "camera": "Push In",
     "characters": [
      "C01",
      "C03",
      "C21"
     ],
     "props": [
      "P01"
     ],
     "frame": "close-up of Close push-in on a crimson-robed speaker's icy gaze and a gaunt elder's shadowed face, charred wasteland stumps and drifting ash behind, the distant golden seal-light dome glowing, cinematic film still"
    },
    {
     "beats": [
      23,
      24
     ],
     "seconds": 5.0,
     "size": "medium",
     "camera": "Static Shot",
     "characters": [
      "C01",
      "C03",
      "C04"
     ],
     "props": [
      "P01",
      "P02"
     ],
     "frame": "medium shot of Medium static shot of a blood-robed elder snarling a cold laugh as palm light flares, while a dark-robed youth scoffs from a distant chariot over broken spears and dinted shields, cinematic film still"
    }
   ],
   "sound": "Flat grey battlefield hum with crunching ash underfoot, snapping banners, and the dry crackle of a gathering palm-light flare.",
   "music": "Low tense war drums and droning strings swelling beneath sharp flute stabs, fading to a grim cold silence.",
   "h3Prompt": "How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 2) aligns with the 4.50-second mark of the target video; Picture 3 (from Shot 3) aligns with the 9.80-second mark of the target video.\nintegrated_multimodal_description:\n[Shot 1] wide shot of Wide tracking along the muddy rutted military road as a red-robed figure interposes before a sweeping palm, broken banners and flattened bronze shields lining the scorched earth, cinematic film still (camera: tracking shot) <d>[Chinese] 他的命，我说了算。</d>\n[Shot 2] At 00:04.500, the camera cuts to <Picture 2>: close-up of Close push-in on a crimson-robed speaker's icy gaze and a gaunt elder's shadowed face, charred wasteland stumps and drifting ash behind, the distant golden seal-light dome glowing, cinematic film still (camera: push in) <d>[Chinese] 圣女，你要叛教叛到底？</d> <d>[Chinese] 我早就叛了。你今天才看清？</d>\n[Shot 3] At 00:09.800, the camera cuts to <Picture 3>: medium shot of Medium static shot of a blood-robed elder snarling a cold laugh as palm light flares, while a dark-robed youth scoffs from a distant chariot over broken spears and dinted shields, cinematic film still\noverall_soundscape: Flat grey battlefield hum with crunching ash underfoot, snapping banners, and the dry crackle of a gathering palm-light flare.\nnon_diegetic_music: Low tense war drums and droning strings swelling beneath sharp flute stabs, fading to a grim cold silence."
  },
  {
   "id": "E29-05",
   "sceneIndex": 1,
   "cuts": [
    {
     "beats": [
      25,
      25
     ],
     "seconds": 4.4,
     "size": "medium",
     "camera": "Static Shot",
     "characters": [
      "C04"
     ],
     "props": [],
     "frame": "medium shot of Medium static shot, the blood-robed withered elder sneers over the muddy rutted military road, dust and smoke haze drifting, broken banners around, a pale sun disc behind him, cinematic film still"
    },
    {
     "beats": [
      26,
      27
     ],
     "seconds": 5.0,
     "size": "wide",
     "camera": "Static Shot",
     "characters": [
      "C04"
     ],
     "props": [],
     "frame": "wide shot of Wide static shot, he casually flings a streak of blood light that slams into the faint golden seal-light dome on the horizon, the barrier visibly shuddering under the scorched wasteland sky, cinematic film still"
    },
    {
     "beats": [
      28,
      28
     ],
     "seconds": 4.7,
     "size": "close",
     "camera": "Static Shot",
     "characters": [
      "C01"
     ],
     "props": [],
     "frame": "close-up of Close static shot, chest suddenly burning hot, the round jade in his palm turning scorching, sweat beading, the charred stump and copper shield blurring in the foreground haze, cinematic film still"
    }
   ],
   "sound": "A heavy thud as blood light strikes the barrier, a low rumble, and the crackle of scorched earth underfoot.",
   "music": "Tense orchestral swell with deep drums and a rising string pulse as the jade responds to the distant golden light.",
   "h3Prompt": "How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 2) aligns with the 4.40-second mark of the target video; Picture 3 (from Shot 3) aligns with the 9.40-second mark of the target video.\nintegrated_multimodal_description:\n[Shot 1] medium shot of Medium static shot, the blood-robed withered elder sneers over the muddy rutted military road, dust and smoke haze drifting, broken banners around, a pale sun disc behind him, cinematic film still <d>[Chinese] 好一出师徒情深。可惜，这出戏本座看腻了。</d>\n[Shot 2] At 00:04.400, the camera cuts to <Picture 2>: wide shot of Wide static shot, he casually flings a streak of blood light that slams into the faint golden seal-light dome on the horizon, the barrier visibly shuddering under the scorched wasteland sky, cinematic film still\n[Shot 3] At 00:09.400, the camera cuts to <Picture 3>: close-up of Close static shot, chest suddenly burning hot, the round jade in his palm turning scorching, sweat beading, the charred stump and copper shield blurring in the foreground haze, cinematic film still <d>[Chinese] 剑心在跳。圆玉也在跳。它们在应同一个东西。</d>\noverall_soundscape: A heavy thud as blood light strikes the barrier, a low rumble, and the crackle of scorched earth underfoot.\nnon_diegetic_music: Tense orchestral swell with deep drums and a rising string pulse as the jade responds to the distant golden light."
  },
  {
   "id": "E29-06",
   "sceneIndex": 1,
   "cuts": [
    {
     "beats": [
      29,
      30
     ],
     "seconds": 5.0,
     "size": "extreme-wide",
     "camera": "Static Shot",
     "characters": [
      "C01",
      "C02",
      "C03"
     ],
     "props": [
      "P01",
      "P02"
     ],
     "frame": "extreme wide shot of Extreme-wide static shot over the war-torn wasteland, the muddy rutted military road crossing scorched earth, broken banners and abandoned weapons scattered, a faint golden seal-light dome on the horizon, a muffled rumble rising from the abyss, cinematic film still"
    },
    {
     "beats": [
      31,
      31
     ],
     "seconds": 3.1,
     "size": "close",
     "camera": "Push In",
     "characters": [
      "C02"
     ],
     "props": [],
     "frame": "close-up of Close push-in on the pale-robed beauty with a jade bamboo flute at her waist, her round gentle face tensing as she lifts her paper and brush, golden seal-light trembling on the distant horizon behind her, cinematic film still"
    },
    {
     "beats": [
      32,
      33
     ],
     "seconds": 5.6,
     "size": "wide",
     "camera": "Tracking Shot",
     "characters": [
      "C01",
      "C02",
      "C03"
     ],
     "props": [
      "P01",
      "P02"
     ],
     "frame": "wide shot of Wide tracking shot along the muddy rutted road between broken war banners, the blood-robed elder narrowing crimson eyes and gripping his blood spear, the distant golden seal-dome shuddering as the muffled rumble echoes, cinematic film still"
    }
   ],
   "sound": "A deep muffled boom rumbles from the abyss as the golden seal-light creaks and cracks.",
   "music": "Low tense war drums with a rising ominous drone.",
   "h3Prompt": "How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 2) aligns with the 5.00-second mark of the target video; Picture 3 (from Shot 3) aligns with the 8.10-second mark of the target video.\nintegrated_multimodal_description:\n[Shot 1] extreme wide shot of Extreme-wide static shot over the war-torn wasteland, the muddy rutted military road crossing scorched earth, broken banners and abandoned weapons scattered, a faint golden seal-light dome on the horizon, a muffled rumble rising from the abyss, cinematic film still\n[Shot 2] At 00:05.000, the camera cuts to <Picture 2>: close-up of Close push-in on the pale-robed beauty with a jade bamboo flute at her waist, her round gentle face tensing as she lifts her paper and brush, golden seal-light trembling on the distant horizon behind her, cinematic film still (camera: push in) <d>[Chinese] 魔渊底下……有什么东西醒了。</d>\n[Shot 3] At 00:08.100, the camera cuts to <Picture 3>: wide shot of Wide tracking shot along the muddy rutted road between broken war banners, the blood-robed elder narrowing crimson eyes and gripping his blood spear, the distant golden seal-dome shuddering as the muffled rumble echoes, cinematic film still <d>[Chinese] 那不是醒。是它在往封印外挣。</d>\noverall_soundscape: A deep muffled boom rumbles from the abyss as the golden seal-light creaks and cracks.\nnon_diegetic_music: Low tense war drums with a rising ominous drone."
  },
  {
   "id": "E29-07",
   "sceneIndex": 1,
   "cuts": [
    {
     "beats": [
      34,
      35
     ],
     "seconds": 4.9,
     "size": "extreme-wide",
     "camera": "Static Shot",
     "characters": [
      "C04",
      "C01"
     ],
     "props": [
      "P01",
      "P02"
     ],
     "frame": "extreme wide shot of Extreme-wide battlefield vista over the scorched wasteland, a faint golden seal-light dome on the horizon, cracked banners and muddy rutted military road anchoring the scale, cinematic film still"
    },
    {
     "beats": [
      36,
      37
     ],
     "seconds": 4.6,
     "size": "wide",
     "camera": "Push In",
     "characters": [
      "C01",
      "C04"
     ],
     "props": [
      "P01"
     ],
     "frame": "Wide shot slowly pushing in across the broken banners and discarded copper shields, the scarred youth standing as the blood-robed elder towers ahead, tension anchoring the silence, cinematic film still"
    },
    {
     "beats": [
      38,
      38
     ],
     "seconds": 2.5,
     "size": "close",
     "camera": "Static Shot",
     "characters": [
      "C04"
     ],
     "props": [],
     "frame": "close-up of Close shot of the blood-robed elder's gaunt face, crimson eyes narrowing, a faint smile deepening as he gazes toward the distant golden seal-light dome over the battlefield, cinematic film still"
    }
   ],
   "sound": "dry wind, faint distant hoofbeats, tattered banners flapping, low rumbling of smoke haze over scorched earth",
   "music": "dark sparse strings with a slowly rising ominous brass note, tension held in silence",
   "h3Prompt": "How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 2) aligns with the 4.90-second mark of the target video; Picture 3 (from Shot 3) aligns with the 9.50-second mark of the target video.\nintegrated_multimodal_description:\n[Shot 1] extreme wide shot of Extreme-wide battlefield vista over the scorched wasteland, a faint golden seal-light dome on the horizon, cracked banners and muddy rutted military road anchoring the scale, cinematic film still (camera: static shot) <d>[Chinese] 有意思。连它都在等你。</d>\n[Shot 2] At 00:04.900, the camera cuts to <Picture 2>: Wide shot slowly pushing in across the broken banners and discarded copper shields, the scarred youth standing as the blood-robed elder towers ahead, tension anchoring the silence, cinematic film still (camera: push in) <d>[Chinese] 沈砚，本座的问题，还摆在这儿。</d> <d>[Chinese] 你说。我听。</d>\n[Shot 3] At 00:09.500, the camera cuts to <Picture 3>: close-up of Close shot of the blood-robed elder's gaunt face, crimson eyes narrowing, a faint smile deepening as he gazes toward the distant golden seal-light dome over the battlefield, cinematic film still (camera: static shot)\noverall_soundscape: dry wind, faint distant hoofbeats, tattered banners flapping, low rumbling of smoke haze over scorched earth\nnon_diegetic_music: dark sparse strings with a slowly rising ominous brass note, tension held in silence"
  },
  {
   "id": "E29-08",
   "sceneIndex": 1,
   "cuts": [
    {
     "beats": [
      39,
      39
     ],
     "seconds": 4.9,
     "size": "close",
     "camera": "Static Shot",
     "characters": [
      "C18"
     ],
     "props": [],
     "frame": "close-up of Close shot of the white-haired old Daoist's weary yet piercing eyes above a steady upright back, faint golden seal-light dome shimmering far on the horizon, cinematic film still"
    },
    {
     "beats": [
      40,
      41
     ],
     "seconds": 4.5,
     "size": "close",
     "camera": "Push In",
     "characters": [
      "C01"
     ],
     "props": [
      "P01"
     ],
     "frame": "close-up of Close shot pushing in on the scarred young cultivator lowering his head over the round jade, its crack deepening as distant golden seal-light wavers above the muddy rutted road, cinematic film still"
    }
   ],
   "sound": "Distant muffled boom from the abyss depths over dusty wind and trampled mud.",
   "music": "Low droning guzheng with mournful flute, tension rising as the seal-light dims.",
   "h3Prompt": "How the reference pictures align with the target video — Picture 1 (from Shot 1) aligns with the 0.00-second mark of the target video; Picture 2 (from Shot 2) aligns with the 4.90-second mark of the target video.\nintegrated_multimodal_description:\n[Shot 1] close-up of Close shot of the white-haired old Daoist's weary yet piercing eyes above a steady upright back, faint golden seal-light dome shimmering far on the horizon, cinematic film still (camera: static shot) <d>[Chinese] 他等的不是你的回答。他等的是你撑不住的样子。</d>\n[Shot 2] At 00:04.900, the camera cuts to <Picture 2>: close-up of Close shot pushing in on the scarred young cultivator lowering his head over the round jade, its crack deepening as distant golden seal-light wavers above the muddy rutted road, cinematic film still (camera: push in) <d>[Chinese] 封印撑不了太久了。</d>\noverall_soundscape: Distant muffled boom from the abyss depths over dusty wind and trampled mud.\nnon_diegetic_music: Low droning guzheng with mournful flute, tension rising as the seal-light dims."
  }
 ],
 "seedScenes": [
  {
   "sceneIndex": 1,
   "sceneId": "S07",
   "lighting": "白昼鏖战",
   "characters": [
    "C01",
    "C02",
    "C03",
    "C04",
    "C05",
    "C18",
    "C21"
   ],
   "props": [
    "P01",
    "P02"
   ],
   "beats": [
    {
     "n": 1,
     "kind": "action",
     "seconds": 2.5,
     "text": "阵前血雾未散，血沧澜在车辇上缓缓抬手。"
    },
    {
     "n": 2,
     "kind": "action",
     "seconds": 2.5,
     "text": "千军应声收步，刀兵齐齐归鞘。"
    },
    {
     "n": 3,
     "kind": "line",
     "seconds": 2.7,
     "speaker": "C04",
     "text": "停。本座要问沈砚一句话。"
    },
    {
     "n": 4,
     "kind": "action",
     "seconds": 2.5,
     "text": "金光禁制后，众人握剑的手却没放下。"
    },
    {
     "n": 5,
     "kind": "line",
     "seconds": 2,
     "speaker": "C05",
     "text": "老贼又想作什么妖。"
    },
    {
     "n": 6,
     "kind": "line",
     "seconds": 2.2,
     "speaker": "C01",
     "text": "先听听，他要问什么。"
    },
    {
     "n": 7,
     "kind": "action",
     "seconds": 2.5,
     "text": "阵前焦土上，断旗还在冒烟，第一波冲阵刚被挡下。"
    },
    {
     "n": 8,
     "kind": "line",
     "seconds": 2.4,
     "speaker": "C04",
     "text": "沈砚，本座只问你一句。"
    },
    {
     "n": 9,
     "kind": "action",
     "seconds": 2.5,
     "text": "话音未落，血袍老者从侧翼扑出，直取沈砚。"
    },
    {
     "n": 10,
     "kind": "line",
     "seconds": 0.7,
     "speaker": "C18",
     "text": "护台！"
    },
    {
     "n": 11,
     "kind": "action",
     "seconds": 2.5,
     "text": "云芷柔抢先一步，横剑挡在沈砚身前。"
    },
    {
     "n": 12,
     "kind": "line",
     "seconds": 1.6,
     "speaker": "C02",
     "text": "退后。师姐在。"
    },
    {
     "n": 13,
     "kind": "action",
     "seconds": 2.5,
     "text": "裴无咎旧伤迸裂，仍是第一个迎上去的。"
    },
    {
     "n": 14,
     "kind": "line",
     "seconds": 3.8,
     "speaker": "C05",
     "text": "剑宗的战场，轮不到你一个叛徒撒野。"
    },
    {
     "n": 15,
     "kind": "action",
     "seconds": 2.5,
     "text": "血袍老者一掌拍下，裴无咎横剑硬接，整个人倒飞出去。"
    },
    {
     "n": 16,
     "kind": "action",
     "seconds": 2.5,
     "text": "他重重砸在焦土上，咳出一口血，剑还攥在手里。"
    },
    {
     "n": 17,
     "kind": "line",
     "seconds": 2.4,
     "speaker": "C21",
     "text": "剑宗的天骄？不过如此。"
    },
    {
     "n": 18,
     "kind": "action",
     "seconds": 2.5,
     "text": "他再一迈步，手掌已拍到沈砚面前。"
    },
    {
     "n": 19,
     "kind": "action",
     "seconds": 2.5,
     "text": "柳含烟红衣一闪，横身挡下这一掌。"
    },
    {
     "n": 20,
     "kind": "line",
     "seconds": 2,
     "speaker": "C03",
     "text": "他的命，我说了算。"
    },
    {
     "n": 21,
     "kind": "line",
     "seconds": 2.4,
     "speaker": "C21",
     "text": "圣女，你要叛教叛到底？"
    },
    {
     "n": 22,
     "kind": "line",
     "seconds": 2.9,
     "speaker": "C03",
     "text": "我早就叛了。你今天才看清？"
    },
    {
     "n": 23,
     "kind": "action",
     "seconds": 2.5,
     "text": "血袍老者怒极反笑，掌心血光大盛。"
    },
    {
     "n": 24,
     "kind": "action",
     "seconds": 2.5,
     "text": "车辇上，血沧澜远远看着这一幕，冷笑出声。"
    },
    {
     "n": 25,
     "kind": "line",
     "seconds": 4.4,
     "speaker": "C04",
     "text": "好一出师徒情深。可惜，这出戏本座看腻了。"
    },
    {
     "n": 26,
     "kind": "action",
     "seconds": 2.5,
     "text": "他随手一挥，一道血光砸在金光禁制上，禁制跟着一颤。"
    },
    {
     "n": 27,
     "kind": "action",
     "seconds": 2.5,
     "text": "沈砚胸口骤然发烫，掌心里圆玉也热得灼人。"
    },
    {
     "n": 28,
     "kind": "line",
     "seconds": 4.7,
     "speaker": "C01",
     "text": "剑心在跳。圆玉也在跳。它们在应同一个东西。"
    },
    {
     "n": 29,
     "kind": "action",
     "seconds": 2.5,
     "text": "话音未落，魔渊深处传来一声闷响。"
    },
    {
     "n": 30,
     "kind": "action",
     "seconds": 2.5,
     "text": "金光禁制猛地一颤，裂纹顺着光幕爬开一寸。"
    },
    {
     "n": 31,
     "kind": "line",
     "seconds": 3.1,
     "speaker": "C02",
     "text": "魔渊底下……有什么东西醒了。"
    },
    {
     "n": 32,
     "kind": "line",
     "seconds": 3.1,
     "speaker": "C18",
     "text": "那不是醒。是它在往封印外挣。"
    },
    {
     "n": 33,
     "kind": "action",
     "seconds": 2.5,
     "text": "血沧澜眯起眼，也听见了那声闷响。"
    },
    {
     "n": 34,
     "kind": "line",
     "seconds": 2.4,
     "speaker": "C04",
     "text": "有意思。连它都在等你。"
    },
    {
     "n": 35,
     "kind": "action",
     "seconds": 2.5,
     "text": "他忽然收手，负手而立。"
    },
    {
     "n": 36,
     "kind": "line",
     "seconds": 3.3,
     "speaker": "C04",
     "text": "沈砚，本座的问题，还摆在这儿。"
    },
    {
     "n": 37,
     "kind": "line",
     "seconds": 1.3,
     "speaker": "C01",
     "text": "你说。我听。"
    },
    {
     "n": 38,
     "kind": "action",
     "seconds": 2.5,
     "text": "血沧澜却不再开口，只遥遥看着，嘴角的笑一点点加深。"
    },
    {
     "n": 39,
     "kind": "line",
     "seconds": 4.9,
     "speaker": "C18",
     "text": "他等的不是你的回答。他等的是你撑不住的样子。"
    },
    {
     "n": 40,
     "kind": "line",
     "seconds": 2,
     "speaker": "C18",
     "text": "封印撑不了太久了。"
    },
    {
     "n": 41,
     "kind": "action",
     "seconds": 2.5,
     "text": "沈砚低头，圆玉裂纹又深一线，魔渊深处又传来一声闷响。"
    }
   ]
  }
 ]
}