[
 {
  "id": "E15-01",
  "sceneIndex": 1,
  "cuts": [
   {
    "beats": [
     1,
     2
    ],
    "seconds": 5,
    "size": "extreme-wide",
    "camera": "Tracking Shot",
    "characters": [
     "C01"
    ],
    "props": [],
    "frame": "Extreme-wide tracking shot of the blackened street, charred timber and collapsed house frames with exposed rafters, the half-collapsed gable wall piled with broken tiles, the gaunt youth kicking through fallen beams as smoke haze catches the warm ember glow"
   },
   {
    "beats": [
     3,
     5
    ],
    "seconds": 5.9,
    "size": "wide",
    "camera": "Static Shot",
    "characters": [
     "C01"
    ],
    "props": [],
    "frame": "Wide static shot of the mortuary doorway with the half-burned door plank leaning askew showing splintered white wood, inside the grey ash-choked room, the youth clawing apart charred timber and finding no trace of the other figure as cold moonlight competes overhead, and close on the overturned iron brazier with curled paper ash, then drifting embers rising skyward"
   }
  ],
  "sound": "Heavy footsteps crunching ash, splintering wood cracking under boots, frantic clawing through charred timber, scattered embers hissing.",
  "music": "Lonely, desolate drone with sparse piano over hollow silence, building to a quiet aching swell."
 },
 {
  "id": "E15-02",
  "sceneIndex": 1,
  "cuts": [
   {
    "beats": [
     6,
     7
    ],
    "seconds": 4.7,
    "size": "wide",
    "camera": "Static Shot",
    "characters": [
     "C01",
     "C03"
    ],
    "props": [],
    "frame": "Wide shot of the ruined lane: the youth slips from the wall shadow and seizes the red-clad woman's arm, charred roof frames and a half-collapsed gable lit by dying ember glow, smoke haze drifting through the moonlight."
   },
   {
    "beats": [
     8,
     9
    ],
    "seconds": 4.7,
    "size": "medium",
    "camera": "Push In",
    "characters": [
     "C01",
     "C03"
    ],
    "props": [],
    "frame": "Medium shot as the youth yanks his hand free and lunges back toward the rubble; the red-clad woman blocks him, a half-charred doorframe leaning by the ruined hall behind her, warm orange flicker on grey ash."
   },
   {
    "beats": [
     10,
     11
    ],
    "seconds": 3.8,
    "size": "close",
    "camera": "Static Shot",
    "characters": [
     "C01",
     "C03"
    ],
    "props": [],
    "frame": "Close shot as the youth halts mid-step and turns, staring at the red-clad woman; her cold-bright eyes catch the ember light, overturned iron brazier with curled paper ash smouldering in the foreground."
   }
  ],
  "sound": "Crackling embers, a sharp rustle of cloth, and the scrape of boots on ash as they struggle and halt.",
  "music": "Low tense strings with a sparse plucked motif, holding on a mournful hush."
 },
 {
  "id": "E15-03",
  "sceneIndex": 1,
  "cuts": [
   {
    "beats": [
     12,
     12
    ],
    "seconds": 5.1,
    "size": "wide",
    "camera": "Static Shot",
    "characters": [
     "C03"
    ],
    "props": [],
    "frame": "Wide shot of the red-clad woman standing by the half-burned door plank, dying embers glowing on charred timber and smoke haze under cold moonlight while she speaks."
   },
   {
    "beats": [
     13,
     13
    ],
    "seconds": 2.5,
    "size": "wide",
    "camera": "Tracking Shot",
    "characters": [
     "C01",
     "C03"
    ],
    "props": [],
    "frame": "Wide tracking shot of the youth and the red-clad woman dashing past the overturned iron brazier toward the rear mountain, ash swirling and charred roof frames looming."
   }
  ],
  "sound": "crackling embers, footsteps on ash, and the rustle of sleeves as she grips his wrist.",
  "music": "low, mournful strings with a faint rising pulse."
 },
 {
  "id": "E15-04",
  "sceneIndex": 2,
  "cuts": [
   {
    "beats": [
     1,
     2
    ],
    "seconds": 5,
    "size": "wide",
    "camera": "Static Shot",
    "characters": [
     "C01",
     "C09"
    ],
    "props": [
     "P01",
     "P05"
    ],
    "frame": "A wide establishing view of the mourning hall side wall, two plum trees blooming side by side, the old man slumped against the tombstone with a dark stain across his chest, thin mist creeping along the cobbles."
   },
   {
    "beats": [
     3,
     5
    ],
    "seconds": 5.7,
    "size": "close",
    "camera": "Push In",
    "characters": [
     "C01",
     "C09"
    ],
    "props": [
     "P01",
     "P05"
    ],
    "frame": "A close shot slowly pushing in on the kneeling youth holding him steady, rough calloused hands trembling, two faded white lanterns swaying at the low gate, plum petals drifting in pale moonlight."
   }
  ],
  "sound": "Soft fabric rustle as the young man kneels, a low choked breath, faint creak of the old wooden gate, thin wind threading through plum branches.",
  "music": "A sparse guqin phrase, low and mournful, swelling gently as the old man answers."
 },
 {
  "id": "E15-05",
  "sceneIndex": 2,
  "cuts": [
   {
    "beats": [
     6,
     8
    ],
    "seconds": 5.7,
    "size": "close",
    "camera": "Push In",
    "characters": [
     "C01",
     "C09"
    ],
    "props": [
     "P01"
    ],
    "frame": "Close shot at the black-painted mourning hall gate, the stooped old woodworker trembling as he draws a worn half-jade from his chest beneath the dim lantern glow."
   },
   {
    "beats": [
     9,
     11
    ],
    "seconds": 5.6,
    "size": "extreme-close",
    "camera": "Static Shot",
    "characters": [
     "C01"
    ],
    "props": [
     "P01",
     "P05"
    ],
    "frame": "Extreme-close shot of two identical jade halves filling the scarred palm, mist curling past the old gate while the youth’s rough fingers tighten around them."
   }
  ],
  "sound": "A thin night wind stirs wood shavings and the old gate creaks faintly as the jade is pressed into a trembling palm.",
  "music": "Low, sparse guqin notes with a soft sorrowful flute line, holding stillness and unresolved longing."
 },
 {
  "id": "E15-06",
  "sceneIndex": 2,
  "cuts": [
   {
    "beats": [
     12,
     13
    ],
    "seconds": 5.6,
    "size": "extreme-wide",
    "camera": "Static Shot",
    "characters": [
     "C09"
    ],
    "props": [],
    "frame": "Extreme-wide static shot of the misted moonlit street corner under the old locust tree and storytelling stall, the shadowy mourning hall doorway glowing faint, the hunched old carpenter figure alone and still in the night."
   },
   {
    "beats": [
     14,
     15
    ],
    "seconds": 5,
    "size": "medium",
    "camera": "Push In",
    "characters": [
     "C01",
     "C09"
    ],
    "props": [],
    "frame": "Medium push-in on the worn mourner's hall threshold, the bent old man coughing as dark blood trails his chin, a young rough-handed figure lifting a sleeve to wipe the crimson away, dim lantern light."
   }
  ],
  "sound": "A low rasping cough, thin mist wind, and the soft brush of cloth wiping blood in the silent night street.",
  "music": "Low, sorrowful solo bamboo flute with faint deep drum pulses, held under the scene."
 },
 {
  "id": "E15-07",
  "sceneIndex": 2,
  "cuts": [
   {
    "beats": [
     16,
     17
    ],
    "seconds": 5.2,
    "size": "wide",
    "camera": "Static Shot",
    "characters": [
     "C01",
     "C03",
     "C09"
    ],
    "props": [
     "P01",
     "P05"
    ],
    "frame": "Wide shot of the moonlit empty street corner with thin mist on cobbles, dim lantern glow at the mourning hall doorway, old locust tree at the town gate anchoring the scene."
   },
   {
    "beats": [
     18,
     19
    ],
    "seconds": 5.6,
    "size": "close",
    "camera": "Push In",
    "characters": [
     "C01",
     "C03"
    ],
    "props": [
     "P05"
    ],
    "frame": "Close shot pushing in on a trembling hand, tears falling onto jade, the worn pale lanterns and chipped black door of the mourning hall softly blurred behind."
   },
   {
    "beats": [
     20,
     21
    ],
    "seconds": 3.4,
    "size": "extreme-close",
    "camera": "Static Shot",
    "characters": [
     "C01",
     "C09"
    ],
    "props": [
     "P05"
    ],
    "frame": "Extreme-close shot of an old weathered hand slowly dropping, a faint smile fading, dark rooftops and the locust tree dimly outlining the silent night."
   }
  ],
  "sound": "Thin wind rustles the locust leaves, soft footfalls and a choked breath on empty cobblestones, a damp thud as the hand falls.",
  "music": "Low, sorrowful solo guqin phrase with sparse wooden percussion, fading into near silence."
 },
 {
  "id": "E15-08",
  "sceneIndex": 3,
  "cuts": [
   {
    "beats": [
     1,
     2
    ],
    "seconds": 5,
    "size": "wide",
    "camera": "Static Shot",
    "characters": [
     "C01"
    ],
    "props": [
     "P01"
    ],
    "frame": "Wide shot at dawn; the youth assembles coffin boards piece by piece before the mourning hall, grey-tiled roofs catching warm spring light, dust motes drifting."
   },
   {
    "beats": [
     3,
     4
    ],
    "seconds": 5,
    "size": "close",
    "camera": "Static Shot",
    "characters": [
     "C01"
    ],
    "props": [
     "P01"
    ],
    "frame": "Close shot on the youth's hands as he hammers coffin nails, blood running across his calloused palms and cracked tiger-mouth, wood grain and peeling black doors behind."
   },
   {
    "beats": [
     5,
     6
    ],
    "seconds": 5,
    "size": "medium",
    "camera": "Static Shot",
    "characters": [
     "C01",
     "C03"
    ],
    "props": [
     "P01"
    ],
    "frame": "Medium shot; the scarlet-clad figure crouches to help right the coffin lid beside the wood-chopping stump, her cold brows set, he steadies the other side."
   }
  ],
  "sound": "Hammer blows echo across the empty street, wood creaks, soft handfuls of earth patter into the grave pit.",
  "music": "Low guqin phrase with sparse percussion, solemn and fading into silence."
 },
 {
  "id": "E15-09",
  "sceneIndex": 3,
  "cuts": [
   {
    "beats": [
     7,
     8
    ],
    "seconds": 5.2,
    "size": "wide",
    "camera": "Static Shot",
    "characters": [
     "C03"
    ],
    "props": [],
    "frame": "A wide view frames the old mourning hall courtyard, twin plum trees with white and red blossoms beside the wall, the worn black door half-open, a thin sliver of green light glinting from the seam then fading."
   },
   {
    "beats": [
     9,
     10
    ],
    "seconds": 5.4,
    "size": "medium",
    "camera": "Push In",
    "characters": [
     "C01",
     "C03"
    ],
    "props": [],
    "frame": "A medium push-in closes on the grey-clad lean youth whose temples show early white hair and scarred face, and the red-robed woman with cold frosty eyes, as his bloody hand hovers over the hidden old cabinet."
   },
   {
    "beats": [
     11,
     11
    ],
    "seconds": 2.5,
    "size": "extreme-wide",
    "camera": "Arc Shot",
    "characters": [
     "C01"
    ],
    "props": [],
    "frame": "An extreme-wide arc drifts past the locust tree and worn cobbles toward the ruins, where a single blood-red lantern flame glows among the rubble, then gutters and dies into shadow."
   }
  ],
  "sound": "Dust motes drift in silence; a wooden latch scrapes, then the blood-red flame sputters and dies.",
  "music": "Low droning guzheng with sparse plucked notes and a hushed suspenseful pulse."
 }
]