[
 {
  "id": "E19-01",
  "sceneIndex": 1,
  "cuts": [
   {
    "beats": [
     1,
     2
    ],
    "seconds": 5,
    "size": "wide",
    "camera": "Tracking Shot",
    "characters": [
     "C01",
     "C21"
    ],
    "props": [
     "P08"
    ],
    "frame": "Wide tracking shot through charred house frames and a half-collapsed gable wall: a grey-shirted youth crouch-runs gripping a black iron token as a blood-stained figure darts behind the broken wall."
   },
   {
    "beats": [
     3,
     4
    ],
    "seconds": 5.2,
    "size": "close",
    "camera": "Push In",
    "characters": [
     "C01"
    ],
    "props": [
     "P01"
    ],
    "frame": "Close push-in on the youth's chest as he presses the half-jade pendant, ember glow flickering on the charred coffin plank's fresh white edge under cold moonlight."
   }
  ],
  "sound": "Embers crackle and ash rustles underfoot, straw sandals scuff the charred ground, and a faint rush of cloth marks the blood-stained figure darting past.",
  "music": "Low guqin tremolo with sparse drum pulse, tense and hunted beneath the cold moonlight."
 },
 {
  "id": "E19-02",
  "sceneIndex": 1,
  "cuts": [
   {
    "beats": [
     5,
     6
    ],
    "seconds": 5,
    "size": "wide",
    "camera": "Tracking Shot",
    "characters": [
     "C01"
    ],
    "props": [
     "P01",
     "P05",
     "P06"
    ],
    "frame": "Wide tracking shot through burned ruins at night: the half-collapsed clay idol topples sideways inside the ruined shrine, the overturned offering table presses upon dying incense, ember glow flickers warm across charred timber."
   },
   {
    "beats": [
     7,
     8
    ],
    "seconds": 4.5,
    "size": "extreme-wide",
    "camera": "Static Shot",
    "characters": [
     "C21"
    ],
    "props": [
     "P08"
    ],
    "frame": "Extreme-wide static shot over the open yard before the shrine: a squad of torchbearers surges inward, an overturned iron fire basin with scorched paper ash, cold moonlight and orange embers split the smoky haze."
   },
   {
    "beats": [
     9,
     10
    ],
    "seconds": 5,
    "size": "medium",
    "camera": "Push In",
    "characters": [
     "C21",
     "C06"
    ],
    "props": [
     "P05"
    ],
    "frame": "Medium push-in shot: the gaunt leader unrolls a wanted sketch, angles it into the firelight, peers from the paper to the thin youth and cracks a grin, charred wall timbers and half-burnt coffin planks glinting in warm embers."
   }
  ],
  "sound": "Boots crunch through ash and ember-flecked rubble, crackling timbers and a single torch hissing in the night air.",
  "music": "Low, uneasy drone with sparse drum pulse, swelling faintly as the squad closes in."
 },
 {
  "id": "E19-03",
  "sceneIndex": 1,
  "cuts": [
   {
    "beats": [
     11,
     12
    ],
    "seconds": 4.3,
    "size": "wide",
    "camera": "Static Shot",
    "characters": [
     "C01"
    ],
    "props": [
     "P05",
     "P08"
    ],
    "frame": "Wide shot of charred roof frames and a half-collapsed gable; a slight boy in grey draws a cold-gleaming iron token from his chest, dying embers catching its edge."
   },
   {
    "beats": [
     13,
     14
    ],
    "seconds": 4.9,
    "size": "medium",
    "camera": "Push In",
    "characters": [
     "C01",
     "C06"
    ],
    "props": [
     "P01",
     "P05"
    ],
    "frame": "Medium push-in framing the raised iron token in orange firelight; a plump youth faces a frozen smirk as the leader edges back half a step from the anchor of toppled rubble."
   },
   {
    "beats": [
     15,
     16
    ],
    "seconds": 5.2,
    "size": "wide",
    "camera": "Arc Shot",
    "characters": [
     "C21"
    ],
    "props": [
     "P06"
    ],
    "frame": "Wide arc shot as a bloodied shadow springs from the dark beside a scorched coffin plank; a gaunt hollow-eyed figure lands, cold gaze fixed, smoke haze trailing his descent."
   }
  ],
  "sound": "A sharp iron ring as the token flashes, gravel crunching underfoot, then the hiss of cloth as a shadow cuts through the smoky air.",
  "music": "Low tense cello pulse with a single rising flute line, holding dread as the iron token glints and the ambush breaks."
 },
 {
  "id": "E19-04",
  "sceneIndex": 1,
  "cuts": [
   {
    "beats": [
     17,
     18
    ],
    "seconds": 5,
    "size": "medium",
    "camera": "Push In",
    "characters": [
     "C21"
    ],
    "props": [],
    "frame": "Medium push-in on the blood-robed elder's palm driving into the leader's chest, the torch dropping from the collapsing man's grip and bursting embers beside the overturned fire basin."
   },
   {
    "beats": [
     19,
     20
    ],
    "seconds": 5.4,
    "size": "wide",
    "camera": "Tracking Shot",
    "characters": [
     "C01",
     "C21"
    ],
    "props": [
     "P01"
    ],
    "frame": "Wide tracking shot of the blood-robed elder treading through sparks toward the boy, the half-charred coffin plank showing fresh pale wood by the path, jade pendant at his chest."
   }
  ],
  "sound": "A dull thud of the palm strike, the torch clattering onto ash, embers crackling and popping as sparks scatter across the ruined ground.",
  "music": "Low, menacing strings with a slow heartbeat drum, closing in with each step."
 },
 {
  "id": "E19-05",
  "sceneIndex": 1,
  "cuts": [
   {
    "beats": [
     21,
     22
    ],
    "seconds": 4.7,
    "size": "wide",
    "camera": "Static Shot",
    "characters": [
     "C01",
     "C06",
     "C21"
    ],
    "props": [
     "P01",
     "P05",
     "P06",
     "P08"
    ],
    "frame": "Wide shot: the gaunt elder raises his palm amid charred timber and grey ash, blood-red glow flaring over his hand as smoke haze catches the dying ember light, the overturned fire basin and half-burnt coffin plank anchoring the ruin."
   },
   {
    "beats": [
     23,
     24
    ],
    "seconds": 5.4,
    "size": "close",
    "camera": "Push In",
    "characters": [
     "C01",
     "C06",
     "C21"
    ],
    "props": [
     "P01",
     "P05",
     "P06",
     "P08"
    ],
    "frame": "Close shot: the plump youth dashes out from behind the broken wall, dropping beside the downed leader and shaking him desperately, cold moonlight striking the scorched door panel and smoking fire basin in the foreground."
   }
  ],
  "sound": "Embers crackle and a body thuds onto ash-strewn ground, with muffled weeping and ragged breaths.",
  "music": "Low mournful strings swell beneath trembling cries, fading into a hollow, aching quiet."
 },
 {
  "id": "E19-06",
  "sceneIndex": 1,
  "cuts": [
   {
    "beats": [
     25,
     26
    ],
    "seconds": 5,
    "size": "wide",
    "camera": "Tilt Up",
    "characters": [
     "C01",
     "C06",
     "C21"
    ],
    "props": [
     "P01",
     "P05",
     "P06",
     "P08"
    ],
    "frame": "Wide shot amid burned ruins: the slender boy tilts up to see the round lad and the gaunt elder face each other, embers glinting on charred timber."
   },
   {
    "beats": [
     27,
     28
    ],
    "seconds": 5.6,
    "size": "medium",
    "camera": "Push In",
    "characters": [
     "C01"
    ],
    "props": [
     "P05"
    ],
    "frame": "Medium shot as the boy releases the fallen cloth, rises, and draws his blade, the warped iron fire basin smouldering in foreground haze."
   }
  ],
  "sound": "Footsteps scuff ash as the boy stands; his knife rasps from its sheath in the smoke-hushed night.",
  "music": "Low, mournful strings swell, tense and unresolved."
 },
 {
  "id": "E19-07",
  "sceneIndex": 1,
  "cuts": [
   {
    "beats": [
     29,
     31
    ],
    "seconds": 5.6,
    "size": "wide",
    "camera": "Static Shot",
    "characters": [
     "C01",
     "C06",
     "C21"
    ],
    "props": [
     "P05"
    ],
    "frame": "Wide Static Shot framing the charred timber gable and half-collapsed wall, three figures locked in tense stillness, smoke haze catching dying ember glow and cold moonlight."
   },
   {
    "beats": [
     32,
     33
    ],
    "seconds": 5,
    "size": "extreme-close",
    "camera": "Tilt Down",
    "characters": [
     "C01"
    ],
    "props": [
     "P01",
     "P05"
    ],
    "frame": "Extreme-close Tilt Down following a ledger dropping into the overturned fire basin, flames licking paper, edges blackening and curling into grey ash."
   }
  ],
  "sound": "The ledger thuds into the basin, paper crackles and hisses as flames catch, dying embers pop softly.",
  "music": "Low, brooding woodwinds with a tense held drone; a faint crackle-like percussion under the fire."
 },
 {
  "id": "E19-08",
  "sceneIndex": 1,
  "cuts": [
   {
    "beats": [
     34,
     34
    ],
    "seconds": 4.9,
    "size": "close",
    "camera": "Static Shot",
    "characters": [
     "C06"
    ],
    "props": [],
    "frame": "Close shot of the ruined street at night, the half-charred gate panel leaning against the frame catching dying ember glow; the stout baker's flour-dusted hand grips the cloth belt as he speaks, smoke haze drifting through the light."
   },
   {
    "beats": [
     35,
     36
    ],
    "seconds": 5,
    "size": "extreme-wide",
    "camera": "Static Shot",
    "characters": [
     "C01",
     "C06"
    ],
    "props": [
     "P05",
     "P08"
    ],
    "frame": "Extreme-wide shot of the burned ruins under cold moonlight, warm embers flickering from the overturned iron fire basin and charred timber; two small figures face each other beside the toppled mud idol, haze catching the orange glow."
   }
  ],
  "sound": "",
  "music": "N/A"
 },
 {
  "id": "E19-09",
  "sceneIndex": 1,
  "cuts": [
   {
    "beats": [
     37,
     39
    ],
    "seconds": 5.7,
    "size": "wide",
    "camera": "Static Shot",
    "characters": [
     "C01",
     "C06",
     "C21"
    ],
    "props": [
     "P01",
     "P05"
    ],
    "frame": "Wide static shot of the round-faced youth halting in the ruins, walking on without turning; the gaunt boy's call fades as the blood-robed elder lunges past the overturned fire basin."
   },
   {
    "beats": [
     40,
     41
    ],
    "seconds": 5,
    "size": "wide",
    "camera": "Tracking Shot",
    "characters": [
     "C01",
     "C21"
    ],
    "props": [
     "P01",
     "P08"
    ],
    "frame": "Wide tracking shot of the gaunt boy dodging and parrying crimson light as he retreats through the half-collapsed town gate toward the pass road, charred rooftops and smoke closing in."
   }
  ],
  "sound": "Embers hiss and pop in the charred rubble; a sharp whistle of crimson light cuts the smoke-hazed air.",
  "music": "Low droning strings with a lone guqin note, tension building under the fight."
 },
 {
  "id": "E19-10",
  "sceneIndex": 1,
  "cuts": [
   {
    "beats": [
     42,
     43
    ],
    "seconds": 5.2,
    "size": "wide",
    "camera": "Pan Right",
    "characters": [
     "C21"
    ],
    "props": [
     "P08"
    ],
    "frame": "Wide shot, a charred timber frame and a half-collapsed gable stand under dying ember glow; on the far horizon, a signal beacon flares with cold light, thin smoke catching the glow."
   }
  ],
  "sound": "A low rumble of settling ash and charred timber creaks as the distant beacon flare pops over the ruins.",
  "music": "N/A"
 }
]