[
 {
  "id": "E28-01",
  "sceneIndex": 1,
  "cuts": [
   {
    "beats": [
     1,
     2
    ],
    "seconds": 5,
    "size": "extreme-wide",
    "camera": "Static Shot",
    "characters": [
     "C01",
     "C02",
     "C03",
     "C04",
     "C05",
     "C18"
    ],
    "props": [
     "P02"
    ],
    "frame": "Extreme-wide static shot: horn tears across the ash-grey wasteland, a vast black-armoured host spreads to the horizon, blurred massing ranks split by the boundary of two armies' broken tattered banner lines, a lone figure on the command platform raises a hand beneath the pale sun disc, dust and smoke haze clinging low."
   },
   {
    "beats": [
     3,
     4
    ],
    "seconds": 5.4,
    "size": "wide",
    "camera": "Push In",
    "characters": [
     "C01",
     "C02",
     "C03",
     "C04",
     "C05",
     "C18"
    ],
    "props": [
     "P02"
    ],
    "frame": "Wide push-in: the blood-robed figure presses a hand down and the thousand-strong host halts in unison, camera glides over the scorched stumps and scattered broken swords and flattened bronze shields along the muddy rutted military road, moving toward the distant golden seal-light dome shimmering like a single warm lamp on the horizon."
   }
  ],
  "sound": "Horn blast rips across the wasteland, then the thunderous tramp of thousands stopping as one, wind over scorched banners and clinking bronze shields.",
  "music": "Low war-drums and droning strings swell with grim tension under the overcast battlefield, fading to a held, expectant hush."
 },
 {
  "id": "E28-02",
  "sceneIndex": 2,
  "cuts": [
   {
    "beats": [
     1,
     2
    ],
    "seconds": 4.9,
    "size": "medium",
    "camera": "Tilt Up",
    "characters": [
     "C01",
     "C02"
    ],
    "props": [
     "P01",
     "P03"
    ],
    "frame": "A medium shot tilting up from the cracked round jade over ringed stone steps to the spiderwebbed golden light dome, its cracks seeping green-black mist."
   },
   {
    "beats": [
     3,
     4
    ],
    "seconds": 4.9,
    "size": "close",
    "camera": "Static Shot",
    "characters": [
     "C01",
     "C02"
    ],
    "props": [
     "P01"
    ],
    "frame": "A close static shot holding on a rough scarred hand gripping a jade fragment while another hand presses the sleeve, anchored by the deep jade crack and the faint glowing seal rim."
   },
   {
    "beats": [
     5,
     5
    ],
    "seconds": 4,
    "size": "medium",
    "camera": "Static Shot",
    "characters": [
     "C18"
    ],
    "props": [
     "P01",
     "P03"
    ],
    "frame": "A medium static shot centered on an old robed figure beside the three planted swords, jade and sword-edge glow linking the circular recess and the broken golden light dome."
   }
  ],
  "sound": "Faint low hum from the cracked golden light dome, mixed with soft rustle of robes and a distant drip of water.",
  "music": "Low, tense dizi and bowed-string pulse, growing darker as the old figure speaks."
 },
 {
  "id": "E28-03",
  "sceneIndex": 2,
  "cuts": [
   {
    "beats": [
     6,
     7
    ],
    "seconds": 5.6,
    "size": "close",
    "camera": "Push In",
    "characters": [
     "C01"
    ],
    "props": [
     "P01"
    ],
    "frame": "Close shot pushing in on the youth's clenched fist as the jade burns, its recess-glow licking his palm while something below the golden dome stirs in answer through cracked seams."
   },
   {
    "beats": [
     8,
     9
    ],
    "seconds": 4.7,
    "size": "wide",
    "camera": "Pan Left",
    "characters": [
     "C18"
    ],
    "props": [
     "P01",
     "P03"
    ],
    "frame": "Wide shot panning over the chained stone locks and ringed steps as demonic qi surges and the golden dome trembles; the white-haired elder bellows the formation command guarding the platform."
   },
   {
    "beats": [
     10,
     10
    ],
    "seconds": 2.5,
    "size": "extreme-wide",
    "camera": "Tracking Shot",
    "characters": [
     "C01",
     "C02",
     "C18"
    ],
    "props": [
     "P03"
    ],
    "frame": "Extreme-wide tracking shot as disciples advance and sword light links into a line before the platform, three old swords embedded in stone under the cracked golden dome."
   }
  ],
  "sound": "A dull ring as the jade flares hot, a low thrum of demonic qi, and the scrape of many boots stepping forward.",
  "music": "Low taiko pulses with rising strings, tension building beneath the formation chant."
 },
 {
  "id": "E28-04",
  "sceneIndex": 3,
  "cuts": [
   {
    "beats": [
     1,
     2
    ],
    "seconds": 4.7,
    "size": "extreme-wide",
    "camera": "Static Shot",
    "characters": [
     "C01",
     "C02",
     "C03"
    ],
    "props": [
     "P02"
    ],
    "frame": "Extreme-wide static shot across the war-torn wasteland: the two armies' broken banner boundary bisects scorched earth, while the distant golden seal-light dome glows as the only warm point on the horizon."
   },
   {
    "beats": [
     3,
     3
    ],
    "seconds": 4.4,
    "size": "medium",
    "camera": "Push In",
    "characters": [
     "C03"
    ],
    "props": [],
    "frame": "Medium push-in on the scarlet-robed woman beside charred wasteland stumps, cold eyes fixed beyond the frayed banner boundary, ash and broken armor remnants piled at the burnt roots, resolve hardening in her gaze."
   },
   {
    "beats": [
     4,
     5
    ],
    "seconds": 5.8,
    "size": "wide",
    "camera": "Pan Left",
    "characters": [
     "C01",
     "C02",
     "C03",
     "C04"
    ],
    "props": [
     "P02"
    ],
    "frame": "Wide pan left along the muddy rutted military road past broken swords, spears and battered copper shields dusted with dry blood, crossing to the distant golden seal-light dome framing the looming blood-robed figure."
   }
  ],
  "sound": "Dry wind moans over scorched earth, snapped banner cloth flutters, mud squelches underfoot, distant embers crackle, armor scrapes against copper shields.",
  "music": "Low droning war drums with a tense, rising string ostinato and faint eerie choir under the golden seal glow."
 },
 {
  "id": "E28-05",
  "sceneIndex": 3,
  "cuts": [
   {
    "beats": [
     6,
     7
    ],
    "seconds": 5.2,
    "size": "wide",
    "camera": "Tracking Shot",
    "characters": [
     "C01",
     "C02",
     "C03",
     "C04",
     "C05",
     "C18"
    ],
    "props": [
     "P02"
    ],
    "frame": "Extreme wide battlefield haze, distant golden seal dome on horizon; wide shot, tracking along muddy rutted military road, dusty smoke, mud reflecting flat grey daylight, no people."
   },
   {
    "beats": [
     8,
     9
    ],
    "seconds": 5.2,
    "size": "medium",
    "camera": "Static Shot",
    "characters": [
     "C04"
    ],
    "props": [
     "P02"
    ],
    "frame": "Medium shot, charred dead trees at battlefield edge, broken swords and copper shields in ash; blood-robed figure smirking, red eyes, black qi seeping from seven orifices, calm overbearing presence, grey daylight."
   },
   {
    "beats": [
     10,
     10
    ],
    "seconds": 2.5,
    "size": "extreme-wide",
    "camera": "Tilt Up",
    "characters": [
     "C04",
     "C05"
    ],
    "props": [
     "P02"
    ],
    "frame": "Extreme wide shot, tattered banner boundary across scorched earth, muddy wheel ruts; finger raised toward golden seal-light dome on horizon, pale sun disc overhead, harsh battlefield scale, no people."
   }
  ],
  "sound": "Clashing swords and marching cavalry rumble across the scorched field, dust and crackling campfire smoke in the wind.",
  "music": "Driving war drums and tense erhu strings under an ominous low drone."
 },
 {
  "id": "E28-06",
  "sceneIndex": 3,
  "cuts": [
   {
    "beats": [
     11,
     11
    ],
    "seconds": 3.6,
    "size": "extreme-wide",
    "camera": "Static Shot",
    "characters": [
     "C01",
     "C02",
     "C03",
     "C04",
     "C05",
     "C18"
    ],
    "props": [
     "P02"
    ],
    "frame": "Extreme-wide static shot over the scorched wasteland, the dividing line of broken war banners splitting the battlefield, dust and smoke haze rising from cavalry camps, the golden seal-light dome glowing faintly on the far horizon."
   },
   {
    "beats": [
     12,
     13
    ],
    "seconds": 5.8,
    "size": "close",
    "camera": "Push In",
    "characters": [
     "C01"
    ],
    "props": [
     "P02"
    ],
    "frame": "Close push-in on the cracked round jade hanging at the chest, a hairline fracture spreading as the scorched earth stretches behind, broken blades and dented copper shields scattered in the trampled mud around the rutted military road."
   },
   {
    "beats": [
     14,
     14
    ],
    "seconds": 2.5,
    "size": "medium",
    "camera": "Static Shot",
    "characters": [
     "C01",
     "C05"
    ],
    "props": [
     "P02"
    ],
    "frame": "Medium static shot behind the formation line, a robed hand pressing down on a thin shoulder to hold one back, charred dead tree stumps and piled ash in the foreground, the far golden seal dome a lone warm spark on the grey horizon."
   }
  ],
  "sound": "Muffled wind carries distant hoofbeats, clinking broken blades, and the low crack of a jade fissure spreading under the smoke haze.",
  "music": "Low, tense war drums with a somber erhu drone, swelling slightly as the golden seal-light glows on the horizon."
 },
 {
  "id": "E28-07",
  "sceneIndex": 3,
  "cuts": [
   {
    "beats": [
     15,
     15
    ],
    "seconds": 3.6,
    "size": "wide",
    "camera": "Static Shot",
    "characters": [
     "C18"
    ],
    "props": [],
    "frame": "Wide shot of the murky overcast battlefield haze; broken banners lean along the scorched demarcation line, with the faint golden seal-light dome glowing like a single lamp on the far horizon."
   },
   {
    "beats": [
     16,
     16
    ],
    "seconds": 2.5,
    "size": "medium",
    "camera": "Push In",
    "characters": [
     "C02",
     "C01"
    ],
    "props": [],
    "frame": "Medium push-in as the figure in a moon-white long dress steps forward to shield the gray-clad boy, trailing dust from the muddy rutted military road behind them."
   },
   {
    "beats": [
     17,
     17
    ],
    "seconds": 4,
    "size": "close",
    "camera": "Static Shot",
    "characters": [
     "C03"
    ],
    "props": [],
    "frame": "Close shot of the flame-red robes with icy calm eyes; wind lifts the scorched banner tips across the burning wasteland stump as the vow is spoken against the pale sun disc."
   },
   {
    "beats": [
     18,
     18
    ],
    "seconds": 2.5,
    "size": "medium",
    "camera": "Static Shot",
    "characters": [
     "C04"
    ],
    "props": [],
    "frame": "Medium shot of the blood-robed elder amid drifting black qi; his smile slowly fades over the charred copper shields and broken blades littering the scorched earth."
   }
  ],
  "sound": "Clanking broken blades, shifting gravel, distant dull war-drums and a soft breath of wind over the muddy rutted road.",
  "music": "Low, tense guzheng and drum ostinato that thins to a lone, suspended note as the smile fades."
 },
 {
  "id": "E28-08",
  "sceneIndex": 3,
  "cuts": [
   {
    "beats": [
     19,
     19
    ],
    "seconds": 3.8,
    "size": "close",
    "camera": "Static Shot",
    "characters": [
     "C04"
    ],
    "props": [],
    "frame": "Close shot of the withered blood-robed elder, black qi seeping from his eyes, as he sneers at the distant golden seal-light dome on the horizon."
   },
   {
    "beats": [
     20,
     21
    ],
    "seconds": 5,
    "size": "extreme-wide",
    "camera": "Tracking Shot",
    "characters": [
     "C04"
    ],
    "props": [
     "P02"
    ],
    "frame": "Extreme-wide shot across the muddy rutted military road and scorched battlefield, the elder's raised hand triggers a mass advance, while the golden seal dome and cracked jade flare with surging dark energy."
   },
   {
    "beats": [
     22,
     23
    ],
    "seconds": 4.5,
    "size": "close",
    "camera": "Push In",
    "characters": [
     "C01",
     "C02"
    ],
    "props": [
     "P02"
    ],
    "frame": "Close shot closing on the grey-clad youth's scarred palm, the pale-dressed maiden's gentle worried gaze beside him, as another silent crack deepens across the round jade."
   }
  ],
  "sound": "The heavy synchronized stomp of countless boots shakes the scorched earth, followed by a low resonant hum from the strained golden barrier.",
  "music": "Tense, low war drums with ominous strings swelling as the siege pressure intensifies."
 },
 {
  "id": "E28-09",
  "sceneIndex": 3,
  "cuts": [
   {
    "beats": [
     24,
     24
    ],
    "seconds": 4.7,
    "size": "close",
    "camera": "Static Shot",
    "characters": [
     "C01"
    ],
    "props": [],
    "frame": "Close shot of a calloused palm tracing a crack in a battered war charm, grime under nails, the fissure spreading full circle while dust motes drift in flat grey daylight."
   },
   {
    "beats": [
     25,
     25
    ],
    "seconds": 2.5,
    "size": "extreme-wide",
    "camera": "Tracking Shot",
    "characters": [
     "C01"
    ],
    "props": [
     "P02"
    ],
    "frame": "Extreme-wide tracking shot across the scorched wasteland, deep muddy wheel ruts glinting with pale light, as a dull rumble shakes the abyss and the distant golden seal dome shudders on the horizon."
   }
  ],
  "sound": "A deep muffled boom rolls from the abyss, gravel and broken metal rattling as the golden light barrier quivers.",
  "music": "Low ominous war drums with a tense rising drone over the silent battlefield."
 }
]