[
 {
  "id": "E29-01",
  "sceneIndex": 1,
  "cuts": [
   {
    "beats": [
     1,
     2
    ],
    "seconds": 5,
    "size": "extreme-wide",
    "camera": "Static Shot",
    "characters": [
     "C01",
     "C02",
     "C03",
     "C04",
     "C05",
     "C18",
     "C21"
    ],
    "props": [
     "P01",
     "P02"
    ],
    "frame": "Extreme-wide static shot over the scorched battlefield, the boundary line of tattered war banners splitting the plain, the blood haze lifting as the blood-robed figure on the war chariot slowly raises his hand."
   },
   {
    "beats": [
     3,
     4
    ],
    "seconds": 5.2,
    "size": "wide",
    "camera": "Push In",
    "characters": [
     "C01",
     "C02",
     "C03",
     "C04",
     "C05"
    ],
    "props": [
     "P01"
    ],
    "frame": "Wide push-in shot past mud-rutted military road and scattered broken blades, the golden seal-light dome glowing faintly on the horizon, the thousand troops halting while many keep hands on unsheathed swords."
   },
   {
    "beats": [
     5,
     6
    ],
    "seconds": 4.2,
    "size": "close",
    "camera": "Pan Right",
    "characters": [
     "C01",
     "C02",
     "C03",
     "C05"
    ],
    "props": [
     "P02"
    ],
    "frame": "Close panning shot across the scorched tree stumps and dented bronze shields, the pale sun disc behind haze, suspicious cold eyes exchanged while the group waits to hear what the old one will ask."
   }
  ],
  "sound": "Muffled footsteps halt and swords slide back into scabbards amid drifting dust and smoke.",
  "music": "Low, tense percussion with distant war drums under a somber string drone."
 },
 {
  "id": "E29-02",
  "sceneIndex": 1,
  "cuts": [
   {
    "beats": [
     7,
     8
    ],
    "seconds": 4.9,
    "size": "wide",
    "camera": "Static Shot",
    "characters": [
     "C04",
     "C05"
    ],
    "props": [
     "P01"
    ],
    "frame": "Wide static view across the scorched battlefield: a charred boundary of blackened earth studded with broken, tilted war banners and smoking shreds, the far golden seal-light glowing on the hazy horizon like a single warm lamp in grey daylight."
   },
   {
    "beats": [
     9,
     11
    ],
    "seconds": 5.7,
    "size": "extreme-wide",
    "camera": "Tracking Shot",
    "characters": [
     "C04",
     "C01",
     "C18",
     "C02"
    ],
    "props": [
     "P01",
     "P02"
    ],
    "frame": "Extreme-wide tracking across mud-rutted military road and scorched stumps as a blood-robed figure lunges from the flank toward the boy, then a slender girl darts ahead, a straight sword bared, blocking the strike before the rattling of war banners."
   },
   {
    "beats": [
     12,
     13
    ],
    "seconds": 4.1,
    "size": "medium",
    "camera": "Push In",
    "characters": [
     "C02",
     "C05",
     "C01"
    ],
    "props": [
     "P02"
    ],
    "frame": "Medium push-in on a green-dressed swordbearer standing calm before the boy, old wounds tearing again on the first figure who steps forward to meet the foe, while bent copper shields and broken iron blades litter the muddy trampled ground."
   }
  ],
  "sound": "Distant clashes, receding war-drums, crackling smoke and the sharp hiss of a drawn blade over hollow wind.",
  "music": "Low, tense orchestral strings with a slow war-drum pulse, dim and brooding under the grey wasteland sky."
 },
 {
  "id": "E29-03",
  "sceneIndex": 1,
  "cuts": [
   {
    "beats": [
     14,
     14
    ],
    "seconds": 3.8,
    "size": "extreme-wide",
    "camera": "Static Shot",
    "characters": [
     "C05"
    ],
    "props": [],
    "frame": "Extreme-wide over the scorched battlefield: the muddy rutted military road splits broken banners between the opposing formations, harsh flat grey daylight and dust haze; the faint golden seal-light dome glows tiny on the horizon."
   },
   {
    "beats": [
     15,
     16
    ],
    "seconds": 5,
    "size": "wide",
    "camera": "Push In",
    "characters": [
     "C04",
     "C05"
    ],
    "props": [
     "P01",
     "P02"
    ],
    "frame": "Wide shot: the blood-robed elder smashes a palm down as the young sword cultivator blocks with his blade, then hurtles backward, dust erupting around the shattered bronze shield and broken spears on the rutted road."
   },
   {
    "beats": [
     17,
     18
    ],
    "seconds": 4.9,
    "size": "close",
    "camera": "Push In",
    "characters": [
     "C21",
     "C04",
     "C05"
    ],
    "props": [
     "P01"
    ],
    "frame": "Close shot: the gaunt figure sneers as he strides past scorched tree stumps, his withered palm already closing on the young sword cultivator's face, flat grey light glinting off the cracked blade."
   }
  ],
  "sound": "Heavy impact thuds and a wet cough under distant clashing cavalry and rising smoke.",
  "music": "Low ominous war drums with tense, rising strings."
 },
 {
  "id": "E29-04",
  "sceneIndex": 1,
  "cuts": [
   {
    "beats": [
     19,
     20
    ],
    "seconds": 4.5,
    "size": "wide",
    "camera": "Tracking Shot",
    "characters": [
     "C01",
     "C03",
     "C04"
    ],
    "props": [
     "P01",
     "P02"
    ],
    "frame": "Wide tracking along the muddy rutted military road as a red-robed figure interposes before a sweeping palm, broken banners and flattened bronze shields lining the scorched earth."
   },
   {
    "beats": [
     21,
     22
    ],
    "seconds": 5.3,
    "size": "close",
    "camera": "Push In",
    "characters": [
     "C01",
     "C03",
     "C21"
    ],
    "props": [
     "P01"
    ],
    "frame": "Close push-in on a crimson-robed speaker's icy gaze and a gaunt elder's shadowed face, charred wasteland stumps and drifting ash behind, the distant golden seal-light dome glowing."
   },
   {
    "beats": [
     23,
     24
    ],
    "seconds": 5,
    "size": "medium",
    "camera": "Static Shot",
    "characters": [
     "C01",
     "C03",
     "C04",
     "C05"
    ],
    "props": [
     "P01",
     "P02"
    ],
    "frame": "Medium static shot of a blood-robed elder snarling a cold laugh as palm light flares, while a dark-robed youth scoffs from a distant chariot over broken spears and dinted shields."
   }
  ],
  "sound": "Flat grey battlefield hum with crunching ash underfoot, snapping banners, and the dry crackle of a gathering palm-light flare.",
  "music": "Low tense war drums and droning strings swelling beneath sharp flute stabs, fading to a grim cold silence."
 },
 {
  "id": "E29-05",
  "sceneIndex": 1,
  "cuts": [
   {
    "beats": [
     25,
     25
    ],
    "seconds": 4.4,
    "size": "medium",
    "camera": "Static Shot",
    "characters": [
     "C04"
    ],
    "props": [],
    "frame": "Medium static shot, the blood-robed withered elder sneers over the muddy rutted military road, dust and smoke haze drifting, broken banners around, a pale sun disc behind him."
   },
   {
    "beats": [
     26,
     27
    ],
    "seconds": 5,
    "size": "wide",
    "camera": "Static Shot",
    "characters": [
     "C04"
    ],
    "props": [],
    "frame": "Wide static shot, he casually flings a streak of blood light that slams into the faint golden seal-light dome on the horizon, the barrier visibly shuddering under the scorched wasteland sky."
   },
   {
    "beats": [
     28,
     28
    ],
    "seconds": 4.7,
    "size": "close",
    "camera": "Static Shot",
    "characters": [
     "C01"
    ],
    "props": [],
    "frame": "Close static shot, chest suddenly burning hot, the round jade in his palm turning scorching, sweat beading, the charred stump and copper shield blurring in the foreground haze."
   }
  ],
  "sound": "A heavy thud as blood light strikes the barrier, a low rumble, and the crackle of scorched earth underfoot.",
  "music": "Tense orchestral swell with deep drums and a rising string pulse as the jade responds to the distant golden light."
 },
 {
  "id": "E29-06",
  "sceneIndex": 1,
  "cuts": [
   {
    "beats": [
     29,
     30
    ],
    "seconds": 5,
    "size": "extreme-wide",
    "camera": "Static Shot",
    "characters": [
     "C01",
     "C02",
     "C03",
     "C04",
     "C05",
     "C18",
     "C21"
    ],
    "props": [
     "P01",
     "P02"
    ],
    "frame": "Extreme-wide static shot over the war-torn wasteland, the muddy rutted military road crossing scorched earth, broken banners and abandoned weapons scattered, a faint golden seal-light dome on the horizon, a muffled rumble rising from the abyss."
   },
   {
    "beats": [
     31,
     31
    ],
    "seconds": 3.1,
    "size": "close",
    "camera": "Push In",
    "characters": [
     "C02"
    ],
    "props": [],
    "frame": "Close push-in on the pale-robed beauty with a jade bamboo flute at her waist, her round gentle face tensing as she lifts her paper and brush, golden seal-light trembling on the distant horizon behind her."
   },
   {
    "beats": [
     32,
     33
    ],
    "seconds": 5.6,
    "size": "wide",
    "camera": "Tracking Shot",
    "characters": [
     "C01",
     "C02",
     "C03",
     "C04",
     "C05",
     "C18",
     "C21"
    ],
    "props": [
     "P01",
     "P02"
    ],
    "frame": "Wide tracking shot along the muddy rutted road between broken war banners, the blood-robed elder narrowing crimson eyes and gripping his blood spear, the distant golden seal-dome shuddering as the muffled rumble echoes."
   }
  ],
  "sound": "A deep muffled boom rumbles from the abyss as the golden seal-light creaks and cracks.",
  "music": "Low tense war drums with a rising ominous drone."
 },
 {
  "id": "E29-07",
  "sceneIndex": 1,
  "cuts": [
   {
    "beats": [
     34,
     35
    ],
    "seconds": 4.9,
    "size": "extreme-wide",
    "camera": "Static Shot",
    "characters": [
     "C04",
     "C01"
    ],
    "props": [
     "P01",
     "P02"
    ],
    "frame": "Extreme-wide battlefield vista over the scorched wasteland, a faint golden seal-light dome on the horizon, cracked banners and muddy rutted military road anchoring the scale."
   },
   {
    "beats": [
     36,
     37
    ],
    "seconds": 4.6,
    "size": "wide",
    "camera": "Push In",
    "characters": [
     "C01",
     "C04"
    ],
    "props": [
     "P01"
    ],
    "frame": "Wide shot slowly pushing in across the broken banners and discarded copper shields, the scarred youth standing as the blood-robed elder towers ahead, tension anchoring the silence."
   },
   {
    "beats": [
     38,
     38
    ],
    "seconds": 2.5,
    "size": "close",
    "camera": "Static Shot",
    "characters": [
     "C04"
    ],
    "props": [],
    "frame": "Close shot of the blood-robed elder's gaunt face, crimson eyes narrowing, a faint smile deepening as he gazes toward the distant golden seal-light dome over the battlefield."
   }
  ],
  "sound": "dry wind, faint distant hoofbeats, tattered banners flapping, low rumbling of smoke haze over scorched earth",
  "music": "dark sparse strings with a slowly rising ominous brass note, tension held in silence"
 },
 {
  "id": "E29-08",
  "sceneIndex": 1,
  "cuts": [
   {
    "beats": [
     39,
     39
    ],
    "seconds": 4.9,
    "size": "close",
    "camera": "Static Shot",
    "characters": [
     "C18"
    ],
    "props": [],
    "frame": "Close shot of the white-haired old Daoist's weary yet piercing eyes above a steady upright back, faint golden seal-light dome shimmering far on the horizon."
   },
   {
    "beats": [
     40,
     41
    ],
    "seconds": 4.5,
    "size": "close",
    "camera": "Push In",
    "characters": [
     "C01"
    ],
    "props": [
     "P01"
    ],
    "frame": "Close shot pushing in on the scarred young cultivator lowering his head over the round jade, its crack deepening as distant golden seal-light wavers above the muddy rutted road."
   }
  ],
  "sound": "Distant muffled boom from the abyss depths over dusty wind and trampled mud.",
  "music": "Low droning guzheng with mournful flute, tension rising as the seal-light dims."
 }
]