[
 {
  "id": "E30-01",
  "sceneIndex": 1,
  "cuts": [
   {
    "beats": [
     1,
     2
    ],
    "seconds": 5,
    "size": "extreme-wide",
    "camera": "Static Shot",
    "characters": [
     "C01",
     "C02",
     "C03",
     "C04",
     "C05",
     "C18"
    ],
    "props": [
     "P01",
     "P02"
    ],
    "frame": "Extreme-wide battlefield: a blood-red beam rises skyward over the muddy rutted military road, dust and smoke haze around broken banners, faint golden seal-light dome on the horizon."
   },
   {
    "beats": [
     3,
     3
    ],
    "seconds": 2.5,
    "size": "wide",
    "camera": "Tilt Up",
    "characters": [
     "C01",
     "C02",
     "C03",
     "C04",
     "C05",
     "C18"
    ],
    "props": [
     "P01",
     "P02"
    ],
    "frame": "Wide shot: tide of troops surges toward the golden seal dome, scorched earth trembles, broken swords and flattened copper shields rattle in deep cart ruts, pale sun disc overhead."
   },
   {
    "beats": [
     4,
     4
    ],
    "seconds": 4.2,
    "size": "medium",
    "camera": "Push In",
    "characters": [
     "C04"
    ],
    "props": [
     "P01"
    ],
    "frame": "Medium shot: the blood-robed elder raises his palm, then lowers it as the army halts before the golden barrier, two-army boundary banners standing between the ranks, harsh flat daylight."
   },
   {
    "beats": [
     5,
     5
    ],
    "seconds": 2.5,
    "size": "close",
    "camera": "Static Shot",
    "characters": [
     "C04"
    ],
    "props": [
     "P01"
    ],
    "frame": "Close shot: weathered blood-robed figure speaks, black qi seeping from seven apertures, crimson eyes fixed past the burnt tree stumps and scattered dust-covered shields toward the distant golden seal light."
   }
  ],
  "sound": "Hooves churn mud, banners flap, distant army murmurs fall to sudden silence, a single dry breath.",
  "music": "Low war drums fade, then a sparse, tense solo erhu line holds one long note under the quiet standoff."
 },
 {
  "id": "E30-02",
  "sceneIndex": 1,
  "cuts": [
   {
    "beats": [
     6,
     6
    ],
    "seconds": 4.7,
    "size": "extreme-wide",
    "camera": "Static Shot",
    "characters": [
     "C04"
    ],
    "props": [
     "P01",
     "P02"
    ],
    "frame": "Extreme-wide static shot across the vast war-torn wasteland, the bloody-robed elder with crimson spear facing the golden seal-light dome on the far horizon, cracked banners on the scorched boundary line"
   },
   {
    "beats": [
     7,
     8
    ],
    "seconds": 5.2,
    "size": "medium",
    "camera": "Static Shot",
    "characters": [
     "C01"
    ],
    "props": [],
    "frame": "Medium static shot of the young swordsman gripping his sword hilt until knuckles go white, grey short robe and straw sandals, dull grey daylight over muddy rutted military road"
   }
  ],
  "sound": "Wind moans across scorched earth while distant cavalry and smoke drift, a sword hilt creaks under a tightening grip.",
  "music": "Low droning war strings with tense percussion under a lone, resolute woodwind."
 },
 {
  "id": "E30-03",
  "sceneIndex": 1,
  "cuts": [
   {
    "beats": [
     9,
     11
    ],
    "seconds": 5.6,
    "size": "medium",
    "camera": "Push In",
    "characters": [
     "C04"
    ],
    "props": [],
    "frame": "Medium shot, a harsh flat-grey battlefield; the robe-wearing elder looms across the two-army banner boundary line as the camera pushes in."
   },
   {
    "beats": [
     12,
     13
    ],
    "seconds": 4.7,
    "size": "extreme-wide",
    "camera": "Static Shot",
    "characters": [
     "C01",
     "C04"
    ],
    "props": [
     "P01",
     "P02"
    ],
    "frame": "Extreme-wide static shot over the muddy rutted military road, broken banners and charred stumps, the golden seal-light dome on the horizon; wind only."
   }
  ],
  "sound": "Wind whistles across scorched earth, a banner snapping, faint distant hoofbeats.",
  "music": "N/A"
 },
 {
  "id": "E30-04",
  "sceneIndex": 1,
  "cuts": [
   {
    "beats": [
     14,
     15
    ],
    "seconds": 5.8,
    "size": "extreme-wide",
    "camera": "Tilt Up",
    "characters": [
     "C04",
     "C18"
    ],
    "props": [
     "P02"
    ],
    "frame": "Extreme-wide tilt over the scorched wasteland, the muddy rutted military road splitting the battlefield, distant golden seal-light dome on the horizon, broken banners leaning between the two armies' flags."
   },
   {
    "beats": [
     16,
     16
    ],
    "seconds": 2.5,
    "size": "medium",
    "camera": "Push In",
    "characters": [
     "C05"
    ],
    "props": [
     "P01"
    ],
    "frame": "Medium push-in on the dark-robe youth leaning on a sword, blade tip pressed into charred soil, mud-spattered boots braced, jaw set cold and arrogant against the grey daylight."
   },
   {
    "beats": [
     17,
     17
    ],
    "seconds": 3.8,
    "size": "close",
    "camera": "Static Shot",
    "characters": [
     "C05"
    ],
    "props": [
     "P01"
    ],
    "frame": "Close static shot, fierce pale eyes burning above a grim mouth, soot-stained collar, the broken hilt and battered copper shield out of focus in the trampled background."
   }
  ],
  "sound": "Harsh wind, clatter of shifting debris, distant banners snapping, boots shifting on wet packed earth.",
  "music": "Low tense war drums with a rising dark string ostinato undercut by an uneasy silence."
 },
 {
  "id": "E30-05",
  "sceneIndex": 1,
  "cuts": [
   {
    "beats": [
     18,
     18
    ],
    "seconds": 4,
    "size": "extreme-close",
    "camera": "Static Shot",
    "characters": [
     "C04"
    ],
    "props": [
     "P01"
    ],
    "frame": "An extreme-close shot of a withered blood-robed figure's burning red eyes, black qi seeping from the corners, fixed on the hidden jade beneath a worn chest."
   },
   {
    "beats": [
     19,
     20
    ],
    "seconds": 5.8,
    "size": "close",
    "camera": "Push In",
    "characters": [
     "C01"
    ],
    "props": [
     "P01"
    ],
    "frame": "A close push-in shot over a scarred young man's calloused palm, the round jade glowing faintly warm while dust and smoke drift across the mud-rutted military road."
   },
   {
    "beats": [
     21,
     21
    ],
    "seconds": 4,
    "size": "wide",
    "camera": "Tilt Up",
    "characters": [
     "C04"
    ],
    "props": [
     "P01"
    ],
    "frame": "A wide tilt-up shot from shattered blades and dented bronze shields across the scorched battlefield toward the distant golden seal-light dome glowing like a single warm point on the horizon."
   }
  ],
  "sound": "Cold wind moans over broken banners, faint crackle of dying campfires, and the low hiss of seeping demonic qi.",
  "music": "Low, tense strings with a mournful woodwind pulse, swelling slightly as the golden seal-light glows in the distance."
 },
 {
  "id": "E30-06",
  "sceneIndex": 1,
  "cuts": [
   {
    "beats": [
     22,
     23
    ],
    "seconds": 4.5,
    "size": "extreme-wide",
    "camera": "Static Shot",
    "characters": [
     "C01",
     "C02",
     "C03",
     "C04",
     "C05",
     "C18"
    ],
    "props": [
     "P01",
     "P02"
    ],
    "frame": "An extreme-wide static frame of the vast war-torn wasteland under flat grey daylight, the muddy rutted military road crossing scorched earth, broken banners and the distant golden seal-light dome on the horizon, harsh battlefield scale, all figures lost in the crowd, no eye contact."
   },
   {
    "beats": [
     24,
     24
    ],
    "seconds": 2.5,
    "size": "close",
    "camera": "Push In",
    "characters": [
     "C01",
     "C02"
    ],
    "props": [
     "P01"
    ],
    "frame": "A close push-in on a grey-robed figure inside the silent crowd, face turned away, knuckles whitened as a fist grips tight, the burnt tree stump and dust-smoke haze behind, one word unsaid."
   },
   {
    "beats": [
     25,
     25
    ],
    "seconds": 3.8,
    "size": "wide",
    "camera": "Static Shot",
    "characters": [
     "C01",
     "C02",
     "C04"
    ],
    "props": [
     "P01"
    ],
    "frame": "A wide static shot over the scorched battlefield, the blood-robed withered elder speaking calm and flat, mud-rutted military road and broken copper shields in the foreground, the golden seal-light dome faint on the horizon."
   },
   {
    "beats": [
     26,
     26
    ],
    "seconds": 2.5,
    "size": "extreme-close",
    "camera": "Static Shot",
    "characters": [
     "C01"
    ],
    "props": [
     "P01"
    ],
    "frame": "An extreme-close static shot of closed eyes in the haze of campfire smoke, eyelids shutting then reopening with a level, even gaze, dust and dry blood on the face, scorched field anchoring the blank calm."
   }
  ],
  "sound": "Wind carries thin dust across scorched earth; distant hoofbeats and snapped banner cloth flapping; faint murmur of an army crowd holds silent around two closed fists.",
  "music": "Low, sparse strings with a soft war-drum pulse under a pale grey drone, holding quiet tension before a faint golden chime from the distant seal light."
 },
 {
  "id": "E30-07",
  "sceneIndex": 1,
  "cuts": [
   {
    "beats": [
     27,
     27
    ],
    "seconds": 4.7,
    "size": "medium",
    "camera": "Static Shot",
    "characters": [
     "C01"
    ],
    "props": [
     "P01",
     "P02"
    ],
    "frame": "Medium static shot, overcast pale sun over scorched earth, torn banners splitting the field, golden seal-light glinting on the horizon behind a lone figure."
   },
   {
    "beats": [
     28,
     29
    ],
    "seconds": 5.8,
    "size": "close",
    "camera": "Push In",
    "characters": [
     "C01",
     "C04"
    ],
    "props": [
     "P01",
     "P02"
    ],
    "frame": "Close push-in from charred stumps toward the muddy rutted road, flat grey daylight, distant golden dome flickering as a grim vow hardens."
   }
  ],
  "sound": "distant cavalry rumble, smoldering embers, wind over torn banners, footsteps on scorched earth",
  "music": "low mournful strings with a rising defiant pulse"
 },
 {
  "id": "E30-08",
  "sceneIndex": 1,
  "cuts": [
   {
    "beats": [
     30,
     31
    ],
    "seconds": 4.7,
    "size": "wide",
    "camera": "Static Shot",
    "characters": [
     "C04"
    ],
    "props": [],
    "frame": "Wide static shot over the muddy rutted military road, a harsh flat-grey wasteland battlefield, the horizon holding the faint golden seal-light dome, the old blood-robed warlord surveying the field."
   },
   {
    "beats": [
     32,
     33
    ],
    "seconds": 4.3,
    "size": "extreme-wide",
    "camera": "Tracking Shot",
    "characters": [
     "C01",
     "C02",
     "C03",
     "C04",
     "C05",
     "C18"
    ],
    "props": [
     "P01",
     "P02"
    ],
    "frame": "Extreme-wide tracking shot as the vast army surges like a tide across the scorched earth toward the golden seal barrier, broken banners and discarded weapons lining the deep-rutted muddy road."
   },
   {
    "beats": [
     34,
     35
    ],
    "seconds": 4.7,
    "size": "close",
    "camera": "Push In",
    "characters": [
     "C04",
     "C18"
    ],
    "props": [
     "P01",
     "P02"
    ],
    "frame": "Close push-in on the radiant golden barrier cracking deeper, the distant seal platform glowing like a lone warm light, while the white-haired ancient guardian holds the formation core."
   }
  ],
  "sound": "Rumbling hoofbeats, crashing waves of armored men, grinding cracks of the golden barrier, low war drums and distant battle cries.",
  "music": "Ominous war drums building with swelling strings into a tense, relentless march."
 },
 {
  "id": "E30-09",
  "sceneIndex": 1,
  "cuts": [
   {
    "beats": [
     36,
     37
    ],
    "seconds": 4.7,
    "size": "extreme-wide",
    "camera": "Static Shot",
    "characters": [
     "C02",
     "C01",
     "C03",
     "C04",
     "C05",
     "C18"
    ],
    "props": [
     "P01",
     "P02"
    ],
    "frame": "Extreme-wide over a scorched wasteland; two-army banner-line anchor splits the frame with broken tilted war banners and charred fabric, thin golden seal-light dome glowing on the horizon, distant muddy ruts reflecting pale sky."
   },
   {
    "beats": [
     38,
     39
    ],
    "seconds": 5.6,
    "size": "wide",
    "camera": "Push In",
    "characters": [
     "C01",
     "C02",
     "C03",
     "C04",
     "C05",
     "C18"
    ],
    "props": [
     "P01"
    ],
    "frame": "Wide push-in past a burnt tree stump and a sunken rut road in the foreground; dust haze and tilted broken spears and a dented bronze shield litter the scorched earth, tiny figures edge toward the faint golden seal dome."
   }
  ],
  "sound": "Cavalry rumble, distant clashing iron, wind moaning over rutted mud, smoke-crackle and snapped banner canvas.",
  "music": "Low war drums with a sparse erhu lament, swelling resolve beneath grey daylight."
 },
 {
  "id": "E30-10",
  "sceneIndex": 1,
  "cuts": [
   {
    "beats": [
     40,
     41
    ],
    "seconds": 5,
    "size": "extreme-wide",
    "camera": "Static Shot",
    "characters": [
     "C01",
     "C02",
     "C03",
     "C04",
     "C05",
     "C18"
    ],
    "props": [
     "P01",
     "P02"
    ],
    "frame": "Extreme-wide shot of the vast war-torn wasteland: the grand army slams against the golden seal-light dome on the horizon, a fresh crack creeping one cun longer across the shimmering barrier above the two-army banner divide."
   }
  ],
  "sound": "Thunderous war-drums, distant clashing metal, the low boom of a thousand men striking an invisible golden wall, and a dry crackle as the barrier splinters.",
  "music": "Low, swelling strings with a faint ominous choir, tension tightening beneath desolate battlefield winds."
 }
]