[
 {
  "id": "E31-01",
  "sceneIndex": 1,
  "cuts": [
   {
    "beats": [
     1,
     2
    ],
    "seconds": 5,
    "size": "extreme-wide",
    "camera": "Static Shot",
    "characters": [
     "C04",
     "C02"
    ],
    "props": [],
    "frame": "Extreme-wide static shot over the muddy rutted road and scorched tree stumps; a blood-robed figure hurls a red streak toward the distant golden seal-light dome while a pale-green woman darts before it"
   },
   {
    "beats": [
     3,
     4
    ],
    "seconds": 5,
    "size": "wide",
    "camera": "Push In",
    "characters": [
     "C01",
     "C02"
    ],
    "props": [],
    "frame": "Wide push-in across broken swords, crushed bronze shields and scorched stumps; the red-clad woman is pierced through the chest and falls back onto the stone platform while the scarred youth catches her"
   },
   {
    "beats": [
     5,
     6
    ],
    "seconds": 4.1,
    "size": "close",
    "camera": "Static Shot",
    "characters": [
     "C01",
     "C02"
    ],
    "props": [],
    "frame": "Close-up framed against the muddy rutted road and faint seal light; tear-filled eyes meet a gentle smile as a blood-stained finger softly wipes the corner of the young man's eye"
   }
  ],
  "sound": "Muffled wind and distant cavalry rumble, a soft wet impact as the light pierces cloth, then near-silence except shallow breath.",
  "music": "A slow aching solo guqin phrase over low strings, swelling faintly then fading to near silence."
 },
 {
  "id": "E31-02",
  "sceneIndex": 1,
  "cuts": [
   {
    "beats": [
     7,
     8
    ],
    "seconds": 5.4,
    "size": "extreme-wide",
    "camera": "Static Shot",
    "characters": [
     "C03",
     "C01",
     "C02",
     "C04"
    ],
    "props": [],
    "frame": "Extreme-wide shot of the vast war-torn wasteland, two-army banner divide cutting the scorched earth, dust haze over broken banners, the distant golden seal dome the only warmth on the horizon, hands falling limp."
   },
   {
    "beats": [
     9,
     10
    ],
    "seconds": 3.2,
    "size": "close",
    "camera": "Push In",
    "characters": [
     "C01",
     "C03"
    ],
    "props": [],
    "frame": "Close shot pushing in on a brow pressed against a cooling hand, forehead against knuckles, trembling shoulders heaving over muddy rutted military road, dust and smoke drifting past."
   },
   {
    "beats": [
     11,
     12
    ],
    "seconds": 5.4,
    "size": "medium",
    "camera": "Tracking Shot",
    "characters": [
     "C01",
     "C02"
    ],
    "props": [],
    "frame": "Medium tracking shot along scorched stumps and dented copper shields, a hand clamped over a mouth, tears spilling down a pale cheek against grey daylight and campfire haze."
   }
  ],
  "sound": "Wind moans over the scorched wasteland, banners snapping, her hand falling silent with a soft thud, choked sobs and trembling breaths.",
  "music": "Low, sorrowful erhu and dizi line swelling with grief, fading into hollow, distant silence."
 },
 {
  "id": "E31-03",
  "sceneIndex": 1,
  "cuts": [
   {
    "beats": [
     13,
     14
    ],
    "seconds": 3.8,
    "size": "extreme-wide",
    "camera": "Static Shot",
    "characters": [
     "C02",
     "C01"
    ],
    "props": [],
    "frame": "Extreme-wide static battlefield across muddy rutted military road and scorched wasteland, broken banners at central charred boundary line, distant golden seal-light dome on horizon, pale sun disc behind haze, figure lifts head sharply"
   },
   {
    "beats": [
     15,
     16
    ],
    "seconds": 6,
    "size": "wide",
    "camera": "Push In",
    "characters": [
     "C01",
     "C04"
    ],
    "props": [],
    "frame": "Wide push-in over dust and smoke, scorched tree stumps and broken copper shields in foreground, charred boundary banners tilting mid-field, two figures face off, golden seal glow flickering at horizon beyond mud-rutted road"
   },
   {
    "beats": [
     17,
     18
    ],
    "seconds": 4.7,
    "size": "extreme-wide",
    "camera": "Tilt Up",
    "characters": [
     "C01",
     "C02"
    ],
    "props": [],
    "frame": "Extreme-wide tilt up from scorched earth and splintered spears, mud-rutted road with standing water reflecting grey daylight, broken banners at boundary line, golden sword-light erupting skyward, dust and smoke haze parting, pale sun disc above"
   }
  ],
  "sound": "Clashing blades, wind over scorched earth, distant campfire crackle and muffled war drums.",
  "music": "Low war-drums with rising strings swelling into a solemn, epic crescendo as golden light flares."
 },
 {
  "id": "E31-04",
  "sceneIndex": 2,
  "cuts": [
   {
    "beats": [
     1,
     2
    ],
    "seconds": 5.2,
    "size": "wide",
    "camera": "Push In",
    "characters": [
     "C01",
     "C02"
    ],
    "props": [],
    "frame": "Wide shot, the golden dome over the seal platform cracks into spiderweb fractures, black demonic mist seeping through every fissure while the boy stands before the recess and the girl watches from behind."
   },
   {
    "beats": [
     3,
     3
    ],
    "seconds": 2.5,
    "size": "extreme-wide",
    "camera": "Static Shot",
    "characters": [
     "C01",
     "C02",
     "C04",
     "C18"
    ],
    "props": [],
    "frame": "Extreme-wide shot, the ringed descending stone steps frame the cracked golden light dome, the three planted old swords in the foreground, dark mist curling at the light boundary as the whole abyss holds still."
   },
   {
    "beats": [
     4,
     4
    ],
    "seconds": 3.6,
    "size": "medium",
    "camera": "Static Shot",
    "characters": [
     "C01",
     "C02"
    ],
    "props": [],
    "frame": "Medium shot, the girl in the pale dress throws her arms around the boy from behind and clings desperately, his scarred cheek and whitening temples in focus against the glow of the seal platform."
   }
  ],
  "sound": "Crackling fissures split the golden barrier as gurgling demonic mist seeps upward, cloth rustling under her fierce embrace.",
  "music": "Low mournful strings swelling with a trembling bell, aching and tense beneath the dialogue."
 },
 {
  "id": "E31-05",
  "sceneIndex": 2,
  "cuts": [
   {
    "beats": [
     5,
     6
    ],
    "seconds": 5,
    "size": "wide",
    "camera": "Push In",
    "characters": [
     "C01",
     "C02",
     "C04",
     "C18"
    ],
    "props": [],
    "frame": "A wide push-in over the ringed sinking stone steps, the young man wrenching free and reeling as his sword-heart recoils, another frost-white lock spreading through his hair, anchored on the glowing cracked golden dome."
   },
   {
    "beats": [
     7,
     8
    ],
    "seconds": 5.6,
    "size": "medium",
    "camera": "Static Shot",
    "characters": [
     "C01",
     "C04",
     "C18"
    ],
    "props": [],
    "frame": "A medium static shot of the withered old man pressing his joined fingers to the young man's back, forcing strength down, while golden light and demonic black qi writhe together around him in a tangle that neither can suppress."
   },
   {
    "beats": [
     9,
     9
    ],
    "seconds": 3.3,
    "size": "close",
    "camera": "Static Shot",
    "characters": [
     "C04"
    ],
    "props": [],
    "frame": "A close static shot on the blood-robed figure's burning red eyes, his grim words over raging sword-heart fire, faint black mist seeping from his seven apertures, the cracked golden light shimmering behind him as the only key light."
   }
  ],
  "sound": "Rising golden hum with rushing sword-qi, hard footfalls on worn stone, ragged breath and muffled impact as fingers strike the back, sharp crackling of demonic black qi.",
  "music": "Tense, accelerating low strings with urgent drums and a thin high guzheng line, swelling into unresolved dread."
 },
 {
  "id": "E31-06",
  "sceneIndex": 2,
  "cuts": [
   {
    "beats": [
     10,
     11
    ],
    "seconds": 5.4,
    "size": "wide",
    "camera": "Tracking Shot",
    "characters": [
     "C01",
     "C04"
    ],
    "props": [],
    "frame": "A wide shot sweeping over the ringed stone steps as the grey-clad figure steps out and sword light surges toward the blood-robed elder, the cracked golden light dome and three planted old swords sharp in frame, dust motes drifting in the glow."
   },
   {
    "beats": [
     12,
     12
    ],
    "seconds": 4,
    "size": "close",
    "camera": "Static Shot",
    "characters": [
     "C04"
    ],
    "props": [],
    "frame": "A close shot of the blood-robed elder's crimson eyes and wizened face, black qi seeping from seven orifices, chained stone locks and the golden barrier edge blurred behind, calm menace filling the frame."
   }
  ],
  "sound": "Sharp sword-qi clang, low stone rumble, and the faint hiss of black miasma licking the golden light barrier.",
  "music": "Tense percussion with a rising dark string ostinato, building toward confrontation."
 },
 {
  "id": "E31-07",
  "sceneIndex": 2,
  "cuts": [
   {
    "beats": [
     13,
     14
    ],
    "seconds": 5.8,
    "size": "medium",
    "camera": "Push In",
    "characters": [
     "C02",
     "C01"
    ],
    "props": [],
    "frame": "Medium shot of a pale blue gown woman clutching the gray-clad youth's ragged sleeve, her slight figure dragged off balance, his dusty hem straining as the camera slowly pushes inward over worn stone steps."
   },
   {
    "beats": [
     15,
     16
    ],
    "seconds": 5.8,
    "size": "extreme-wide",
    "camera": "Static Shot",
    "characters": [
     "C01"
    ],
    "props": [],
    "frame": "Extreme-wide static shot across the ringed descending stone steps toward the circular recess with carved rune rim, one golden dome of light veined with spider-web cracks rising from the central shaft, the lone gray-clad youth stilled before the distant red-robed figure on the seal platform."
   }
  ],
  "sound": "Scraping sandals and the rustle of dragging cloth against worn stone, then a faint breath held still amid low rumbling echoes.",
  "music": "Low, aching dizi theme fading into a slow swelling orchestral resolve with soft bowed strings and distant bells."
 },
 {
  "id": "E31-08",
  "sceneIndex": 2,
  "cuts": [
   {
    "beats": [
     17,
     18
    ],
    "seconds": 5.4,
    "size": "wide",
    "camera": "Push In",
    "characters": [
     "C02"
    ],
    "props": [
     "圆玉凹槽",
     "三柄并插旧剑"
    ],
    "frame": "Wide shot pushing in: the shallow-robe maiden stands before the seal, ink-washed script resting in her hands, while the three worn swords stand planted before the ringed steps, gold light flickering."
   },
   {
    "beats": [
     19,
     20
    ],
    "seconds": 5.2,
    "size": "close",
    "camera": "Static Shot",
    "characters": [
     "C02"
    ],
    "props": [],
    "frame": "Close shot: her calm spring-like eyes lower, dust motes drifting through the golden glow, lips curving gently as if she has already answered."
   }
  ],
  "sound": "The low hum of the swords fades into near-silence, broken by faint crackling sparks within the golden barrier and the whisper of dust settling.",
  "music": "Deep, somber dizi and low drum pulse, swelling with restrained resolve beneath fading sword-song."
 },
 {
  "id": "E31-09",
  "sceneIndex": 2,
  "cuts": [
   {
    "beats": [
     21,
     22
    ],
    "seconds": 5,
    "size": "extreme-wide",
    "camera": "Static Shot",
    "characters": [
     "C04"
    ],
    "props": [],
    "frame": "Extreme-wide static view inside the abyss shrine: the gaunt blood-robed old man stands at distance with hands clasped behind him, palm-light crimson glow still large, golden light curtain over the dark shaft as the only key light."
   }
  ],
  "sound": "Low resonant hum of the sealed golden barrier mixing with faint dripping water in the cavern.",
  "music": "Dark brooding string pulse swelling then cutting to a tense struck chord."
 }
]